//_createfx generated. Do not touch!! main() { level._effect[ "fire" ] = loadfx( "fire/tank_fire_turret_abrams" ); level._effect[ "smoke" ] = loadfx( "smoke/thin_black_smoke_M" ); level.scr_sound[ "bo2raid_burnfire" ] = "bo2raid_burnfire"; level._effect[ "fly" ] = loadfx( "bo2raid_fx/butterfly_run" ); // level._effect[ "tilt" ] = loadfx( "bo2raid_fx/tilt_screen" ); level._effect[ "diag_machine_fx" ] = loadfx( "bo2raid_fx/diag_machine_fx" ); level._effect[ "retina" ] = loadfx( "bo2raid_fx/retina" ); level._effect[ "dust" ] = loadfx( "bo2raid_fx/dust" ); level._effect[ "smokefar" ] = loadfx( "bo2raid_fx/smoke_far" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_bo2raid3_fx::main(); #/ }