#include maps\mp\_utility; main() { rotate_obj = getentarray("rotating_object","targetname"); if(isdefined(rotate_obj) ) { for(i=0;i 0.9 ) self rotatevelocity( ( speed, 0, 0 ), time ); else if ( dot_y > 0.9 ) self rotatevelocity( ( speed, 0, 0 ), time ); else if ( dot_z > 0.9 ) self rotatevelocity( ( 0, speed, 0 ), time ); else self rotatevelocity( ( 0, speed, 0 ), time ); wait time; } } raid_go_rotate() { if (!isdefined(self.speed)) self.speed = 10.0; if (!isdefined(self.script_noteworthy)) self.script_noteworthy = "yaw"; while(true) { if (self.script_noteworthy == "roll") { self rotateRoll(360,self.speed); wait(1); } else if (self.script_noteworthy == "yaw") { self rotateYaw(360,self.speed); wait(1); } else if (self.script_noteworthy == "pitch") { self rotatePitch(360,self.speed); wait(1); } } } dowindow(windnumber,windfx) { window = getent(self.target,"targetname"); totaldamage=0; targetdamage=100; windowbroken=0; // broken = getentarray("brokenwindow"+(windnumber+1),"targetname"); // for(j=0;jtargetdamage) windowbroken=1; } self playsound( "bo2raid_glass" ); PlayFX(windfx, self.origin ); // for(j=0;j