// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; setdvar("scr_fog_disable", "0" ); setdvar("r_specularcolorscale", "1" ); setdvar("r_glowbloomintensity0",".25"); setdvar("r_glowbloomintensity1",".25"); setdvar("r_glowskybleedintensity0",".3"); setdvar("r_drawdecals","1"); setExpFog( 3000, 5000, 0.807, 0.756, 0.682, 50); VisionSetNaked( "mp_bo2overflow", 0 ); }