//_createfx generated. Do not touch!! main() { level._effect[ "bo2nuketown_smoke" ] = loadfx("bo2nuketown2_fx/bo2nuketown_fx_sw"); level._effect[ "nt_phone_animated" ] = loadfx("bo2nuketown2_fx/nt_phone_animated"); level._effect[ "bubbles" ] = loadfx("bo2nuketown2_fx/bubbles"); level._effect[ "fire_a_simple_runner" ] = loadfx("bo2nuketown2_fx/fire_a_simple_runner"); level._effect[ "glare_stars_runner" ] = loadfx("bo2nuketown2_fx/glare_stars_runner"); level._effect[ "butterfly_runner" ] = loadfx("bo2nuketown2_fx/butterfly_runner"); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_bo2nuketown2_fx::main(); #/ }