//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // OVERTIME OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Enable overtime when a game ends up in a tie // 0 = Disabled (default), 1 = Enabled // set scr_overtime_enable "0" // Time limit for the overtime round // 0 = No time limit (default), 1-1440 = Time in minutes for the overtime round // set scr_overtime_timelimit "0" // Numer of lives the players will have during the overtime round // 0 = Unlimited lives (default), 1-10 = Number of lives // set scr_overtime_numlives "0" // Spawn time for players during the overtime round // -1 = Instant respawn (default), 0 = Stock 10 seconds, 1-600 = Time in seconds // set scr_overtime_playerrespawndelay "-1" // Increase of spawn time every time the player dies during the overtime round // 0 = No increase (default), > 0 - 10.0 = Increament for spawn time // set scr_overtime_incrementalspawndelay "0" // Enable sudden death during overtime where the round will end as soon as a team scores a point // 0 = Disabled, 1 = Enabled (default) // set scr_overtime_suddendeath "1"