//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // OTHER SERVER OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Overall Admin GUIDs. This variable will be the default value for scr_blackscreen_spectators_guids, // scr_scoreboard_marshal_guids, scr_idle_protected_guids, scr_livebroadcast_guids, and scr_aacp_protected_guids. // Format is "guid;guid;guid;..." set scr_server_overall_admin_guids "" // Enable the "Live Broadcast" interface to stream live games // 0 = Disabled (default), 1 = Enabled // set scr_livebroadcast_enable "0" // GUIDs that will get the "Live Broadcast" interface when spectating the game // Format is "guid;guid;guid;..." // set scr_livebroadcast_guids "" // Level of gravity in the server // 0-1000 = Level (default is 800) // set scr_g_gravity "800" // Time the server will wait for players on both sides before starting the game. set scr_game_playerwaittime "10" // Time the server will wait to start the match (slow connecting players can // benefit from this variable so the server gives enough time to everyone to // load the map before the game starts) // Allowed values: 0-120 (default is 15) set scr_game_matchstarttime "10" // Time to wait to allow players to change their custom classes (RANKED MODE) or // look at the scoreboard once the game finishes before loading the next map. // Allowed values: 0-120 (default is 15) // set scr_intermission_time "15" // Show extended statistics at the end of the game // 0 = Disabled (default), 1 = Enabled set scr_endofgame_stats_enable "1" // Plays a sound when a new player connects to the server // 0 = Disabled (default), 1 = Enabled // set scr_player_connect_sound_enable "0" // Plays a sound when a player disconnects from the server // 0 = Disabled (default), 1 = Enabled // set scr_player_disconnect_sound_enable "0" // Enable game forfeit when all the players in one team disconnect from the server. // 0 = Disabled, 1 = Enabled (default) set scr_forfeit_enable "0" // Allow the use of night vision goggles // 0 = Disabled, 1 = Enabled (default) // set scr_enable_nightvision "1" // Play music during the game (only in SOFTCORE) // 0 = Disabled (default), 1 = Enabled set scr_enable_music "1" // Allow the announcer to speak during the game // 0 = Disabled, 1 = Enabled (default) // set scr_allow_leader_dialog "1" // Enable the antilag routine inside the game engine (use when players with a huge difference // in ping values connect to the server) // 0 = Disabled (default), 1 = Enabled // set scr_antilag "0" // This variable controls if the Big Brother Bot Power Admin functionality should // be enabled or not. You must install the B3 program (www.bigbrotherbot.com). // 0 = Disabled (default), 1 = Enabled //set scr_b3_poweradmin_enable "1" // Enables the ability to use test bots for testing // 0 = Disabled (default), 1 = Enabled //set scr_allow_testclients "1" // Leave this value at 0 until you enter the server. // Make sure to uncomment it if you plan on using it. // Whatever calue is then entered will spawn that many bots. // 0 = default set scr_testclients "14" //****************************************************************************** // TEAM KILL MONITOR //****************************************************************************** // Enables the team kill monitor // 0 = Disabled (default), 1-10 = Limit before the player is punished // set scr_tk_limit "5" // Duration of the punishment (some punishments do not use this time) // Allowed vlaues: 0-60 (default is 30) // set scr_tk_punishment_time "30" // Controls whether multiple teamkills using grenades or explosives should count as one or not // 0 = Disabled (default), 1 = Enabled // set scr_tk_explosive_countasone "0" // This variable controls what punishment will be applied to a player that has // reached the maximum number of team kills allowed. Once the punishment is applied // the team kill counter will start from zero again. // 0 = Warning message (default) // 1 = Player's weapons are disabled during the set punishment time. // 2 = Player is frozen in the current position for the set punishment time. Player can still use weapons. // 3 = Player is killed on the spot. // 4 = Player is kicked from the server. //set scr_tk_punishment "1" //****************************************************************************** // SERVER LOAD //****************************************************************************** // This module extends how variables can be set. The server administrator can // add "_low", "_medium", or "_high" at the end of the variables allowing him/her // to control variables based on the server load. // Sets the default server load when the server starts // Allowed values: low, medium, or high // set scr_server_load_on_startup "low" // Maximum amount of players for the server to be considered with "low" load // Allowed values: 0-64 (default is 6) // set scr_server_load_low "6" // Maximum amount of players for the server to be considered with "medium" load // Allowed values: - 64 (default is 12) // set scr_server_load_medium "12" //****************************************************************************** // SCOREBOARD CLAN ADMINS AND CLAN MEMBERS IDENTIFICATION //****************************************************************************** // GUIDs for admins with full access to the AACP. These admins will have a marshal badge next to their names in the scoreboard. // Format is "guid;guid;guid;..." // set scr_scoreboard_marshal_guids "12345678;..." // Clan tags (separated by a space) for players that belong to the clan. These players will have a soldier image next to their names in the scoreboard. // set scr_scoreboard_clan_tags "" // When set only players whose GUID is defined here will be allowed to use the clan tags. Any other players using the clan tags whose GUID is // not defined in the list will be automatically kicked from the server. Players that have a matching GUID but are not wearing the clan tags will // also be identified as clan members in the scoreboard. // Format is "guid;guid;guid;..." // set scr_scoreboard_clan_guids_1 ""