//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // MATCH OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************** // READY-UP SETTINGS //****************************************************************************** // Enable ready-up period so players need to confirm they are ready to start the match // 0 = Disabled (default), 1 = Enabled // set scr_match_readyup_period "0" // Enable ready-up period again after switching sides // 0 = Disabled (default), 1 = Enabled // set scr_match_readyup_period_onsideswitch "0" // Disable the players' weapons during the ready-up period // 0 = Disabled (default), 1 = Enabled // set scr_match_readyup_disable_weapons "0" // Show mod files checksum during the ready-up period to all the players // 0 = Disabled (default), 1 = Enabled // set scr_match_readyup_show_checksums "0" // Interval in seconds to show the checksums to the players during the ready-up period // Allowed values: 5-120 (defualt is 30) // set scr_match_readyup_show_checksums_interval "30" // Force a match start after this time even if players don't ready up // 0 = Disabled (default), > 0 - 1440 = Time in minutes // set scr_match_readyup_time_match "0" // Force a round start after this time even if players don't ready up // 0 = Disabled (default), > 0 - 1440 = Time in minutes // set scr_match_readyup_time_round "0" // Uses public mode. No /record match or server password missing reminders are shown. // 0 = Disabled (default), 1 = Enabled // set scr_match_readyup_public "0" //****************************************************************************** // STRATEGY TIME SETTINGS //****************************************************************************** // Activate a strategy time before each round (strategy time can be skipped if all // the players in the server decide to bypass it) // 0 = Disabled (default), 2.5 - 60 = Time in seconds for the strategy time // set scr_match_strategy_time "0" // Allow players in the server to bypass the strategy time // 0 = Disabled, 1 = Enabled (default) // set scr_match_strategy_allow_bypass "1" // Show in the scoreboard with a green sign which players have bypassed the strategy time // 0 = Disabled, 1 = Enabled (default) // set scr_match_strategy_show_bypassed "1" // Allow player to change directions during the strategy time // 0 = Disabled (default), 1 = Enabled // set scr_match_strategy_allow_movement "0" // Value in seconds for players to get ready once strategy time is over // Allowed values: 0.5-5.0 (default is 1.5) // set scr_match_strategy_getready_time "1.5" //****************************************************************************** // TIMEOUT SETTINGS //****************************************************************************** // Amount of timeouts for each team // 0 = Disabled (default), 1-5 = Amount of timeouts each team can call // set scr_timeouts_perteam "0" // Duration of each timeout (timeouts can not be canceled once called) // Allowed values: 15-300 (default is 30) // set scr_timeouts_length "30" // Only the following GUIDs will be able to call timeouts (separate by semicolon). // This one has priority over scr_timeouts_tags (default is empty). // set scr_timeouts_guids "" // Players must have this tag to be able to call timeouts (separate tags with a space). // set scr_timeouts_tags "" //****************************************************************************** // GUID CONTROL SETTINGS //****************************************************************************** // Checks for players' GUIDs to see if they have been registered to play the // current tournament // 0 = Disabled (default), 1 = Enabled (check-in mode), 2 = Enabled (control mode) // During the check-in mode, the module will log entries starting with the string // GCS in the games_mp.log containing the player's name and their GUID. // In control mode, players that have not been entered in the allowed variable // will be disconnected from the server. // set scr_guidcs_enable "0" // GUIDs that have been checked-in separated by semicolon (multiple lines allowed) // set scr_guidcs_allowed_1 ""