//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // ADVANCED ADMIN CONTROL PANEL // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // TO ACTIVATE THE AACP WHEN ENABLED YOU NEED TO BIND A KEY UNDER THE MULTIPLER // CONTROLS ONCE YOU ARE RUNNING THE MOD !!! //****************************************************************************** // Activate or deactivate the Advanced ACP // 0 = Disabled (default), 1 = Enabled (use custom gametypes and maps), 2 = Enabled (use current map rotation for gametypes and maps) set scr_aacp_enable "1" // The easiest way to get a player's GUID is to enable the AACP, enter any fake value // in scr_aacp_guids_access_1 and try to call the AACP once connected to the server. The game will show a message saying that the player // doesn't have access to the AACP via certain GUID number. // GUIDs from players with their respective access. // Format is "guid=access,access;guid=access;guid=access". Multiple lines are allowed in case the value goes over 1024 characters. // The access codes assigned to each GUID are determined by the access codes defined below set scr_aacp_guids_access_1 "12345678=maps,players,rulesets,admin" // GUIDs entered in this variable will be protected against any AACP action as they won't even disaply in the list of users. // Format is "guid;guid;guid;..." // set scr_aacp_protected_guids "12345678;..." // Maps to be displayed in the list of maps inside the AACP. Multiple lines are allowed in case the value goes over 1024 characters. // When custom maps are entered in the list the mod will try to use the "human name" if defined in variable scr_custom_map_names. // Format is "mp_mapname1;mp_mapname2;..." // Default value is all the stock maps. // set scr_aacp_maps_1 "mp_convoy;mp_backlot;mp_bloc;mp_bog;mp_broadcast;mp_carentan;mp_countdown;mp_crash;mp_creek;mp_crossfire;mp_citystreets;mp_farm;mp_killhouse;mp_overgrown;mp_pipeline;mp_shipment;mp_showdown;mp_strike;mp_cargoship;mp_crash_snow;mp_vacant" // Human readable names for Custom Maps. Multiple lines are allowed in case the value goes over 1024 characters. // set scr_custom_map_names_1 "mp_scrap=Scrap;..." // Gametypes to be displayed in the list of gametypes inside the AACP. // Format is "gametype1;gametype2;..." // Default value is all the gametypes supported by the game. // set scr_aacp_gametypes "ass;bel;ch;ctf;dom;dm;ftag;gr;gg;koth;hns;lms;lts;oitc;re;sab;sd;ss;war;tgr" // Rulesets to be displayed in the list of rulesets inside the AACP. // Format is "ruleset1;ruleset2;..." // Default value is the OpenWarfare pub rulesets. // set scr_aacp_rulesets "pub_softcore_all;pub_hardcore_all;pub_tactical_all;pub_softcore_pistols;pub_hardcore_pistols;pub_tactical_pistols;pub_softcore_shotguns;pub_hardcore_shotguns;pub_tactical_shotguns;pub_softcore_snipers;pub_hardcore_snipers;pub_tactical_snipers;match_softcore_all;match_hardcore_all;match_tactical_all;match_softcore_pistols;match_hardcore_pistols;match_tactical_pistols;match_softcore_shotguns;match_hardcore_shotguns;match_tactical_shotguns;match_softcore_snipers;match_hardcore_snipers;match_tactical_snipers" // Custom messages to be sent to the player. Multiple lines are allowed in case the value goes over 1024 characters. // Format is "AACP Message;Message displayed to the player when selected" // set scr_aacp_custom_reason_1 "Admin Punish;^1You have been punished by the server admin!" //****************************************************************************** // ACTIONS ACCESS CODES //****************************************************************************** // By default actions are grouped into certain categories but any value can be // assigned to them to create a more granulated access control. //****************************************************************************** // Default value: "maps" // set scr_aacp_load_map_access_code "maps" // set scr_aacp_end_map_access_code "maps" // set scr_aacp_next_map_access_code "maps" // set scr_aacp_restart_map_access_code "maps" // set scr_aacp_fast_restart_map_access_code "maps" // Default value: "rulesets" // set scr_aacp_load_ruleset_access_code "rulesets" // Default value: "players" // set scr_aacp_returnspawn_player_access_code "players" // set scr_aacp_pointout_player_access_code "players" // set scr_aacp_shock_player_access_code "players" // set scr_aacp_switch_spectator_player_access_code "players" // set scr_aacp_switch_team_player_access_code "players" // set scr_aacp_explode_player_access_code "players" // set scr_aacp_kill_player_access_code "players" // Default value: "admin" // set scr_aacp_redirect_player_access_code "admin" // set scr_aacp_kick_player_access_code "admin" // set scr_aacp_ban_player_access_code "admin" //****************************************************************************** // AUXILIARY VARIABLES FOR ACTIONS //****************************************************************************** // 1-5 before kicking the player. Shock and explode are considered warnings. // Disabled when set to 0 (default). // set scr_aacp_max_warnings "0" // Time to shock the player in seconds: 1-20. Default is 10. // set scr_aacp_shock_time "10" // Disable the player's weapons when shocked // 0 = Disabled (default), 1 = Enable // set scr_aacp_shock_disables_weapons "0" // Show the welcome screen (needs to be active) to the player when switched to spectator // 0 = Disabled (default), 1 = Enable // set scr_aacp_sws_show_welcome_screen "0"