//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // VISUAL GUIDE //****************************************************************************** // Sets which gametype the visual guide will setup in order for editing to occur. // Default = "dm" (Deathmatch) // set scr_visualguide_gametype "dm" // Sets which reticle type should be used. // 0 = The normal circle effect(default), 1 = A model of the item selected // set scr_visualguide_reticletype "0" // If "scr_visualguide_reticletype" is set to 0. This allows the player to customize // the color of the circle effect. // Default = red. Other colors include blue, silver, and gold. // set scr_visualguide_color "red"