//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Team Greed two teams fight each other for the highest amount of collected // dog tags. Players needs to collect the dog tags dropped by killed enemies and // take them to the drop zone marked in the map. //****************************************************************************** // TEAM GREED SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Base number to calculate the score given to the team when dog tags are taken // into the drop zone // 0 = Disabled, 1-300 = Enabled (default 60 seconds) set scr_tgr_base_dogtag_score "10" // Mark drops with high amount of dog tags in the map. // 0 = Disabled, 1 = Enabled (default) set scr_tgr_minimap_mark_red_drops "1" // Remove the dog tags from the map if they are not collected within this amount of time // 0 = Disabled, 1-300 = Enabled (default 60 seconds) set scr_tgr_dogtag_autoremoval_time "60" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_tgr_playerrespawndelay "3.5" // Number of total rounds that will be played set scr_tgr_roundlimit "2" // Number of rounds to play before switching sides set scr_tgr_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_tgr_scorelimit "0" // Time limit for each round. Round will finish once the time limit is reached. set scr_tgr_timelimit "20" // Seconds it will take to spawn new waves of players set scr_tgr_waverespawndelay "0" // Force to always use the start spawns. // 0 = Disabled (default), 1 = Enabled set scr_tgr_forcestartspawns "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_tgr_teambalanceendofround "0"