//********************************************************************************** // // _ _ _ ___ ___ _ ___ ___ _ // | | | | | | | \/ | | | | \/ | | | // | |_| | ___ | |_ _ | . . | ___ | |_ _ | . . | ___ __| |___ // | _ |/ _ \| | | | | | |\/| |/ _ \| | | | | | |\/| |/ _ \ / _` / __| // | | | | (_) | | |_| | | | | | (_) | | |_| | | | | | (_) | (_| \__ \ // \_| |_/\___/|_|\__, | \_| |_/\___/|_|\__, | \_| |_/\___/ \__,_|___/ // __/ | __/ | // |___/ |___/ // // Website: http://www.holymolymods.com //********************************************************************************* // Coded for Openwarfare Mod by [105]HolyMoly //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Team Defender, teams battle to control the flag which gives 2X kill points. // The flag carrier also recieves Assist points on every kill made by his teammates. // Team with highest score on time limit or total score reached, WINS! //****************************************************************************** // TEAM DEFENDER SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_tdf_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_tdf_playerrespawndelay "5" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_tdf_scorelimit "3000" // Time limit for each round. Round will finish once the time limit is reached. set scr_tdf_timelimit "20" // Force to always use the start spawns. This will ensure that players will spawn // always on the correct side of the map in no-crossing-sniper-type maps. // 0 = Disabled (default), 1 = Enabled // set scr_tdf_forcestartspawns "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled // set scr_tdf_teambalanceendofround "1" // Show FIRST BLOOD text to the attacker and the victim // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_firstblood_text "0" // Allow FIRST BLOOD sound to attacker and victim // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_firstblood_sound "0" // No sprinting while player has the flag // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_allow_flag_no_sprint "0" // Show bonus points icon when team has flag and player gets a kill // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_show_bonus_points_icon "0" // Allow bonus point sound when player has a bonus kill // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_play_bonus_sound "0" // Show assist points icon to flag carrier when teammate gets a kill // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_show_assist_points_icon "0" // Play assist points sound to flag carrier // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_play_assist_sound "0" // Show flag carrier icon to flag carrier // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_show_carrier_icon "0" // Allow the announcer to speak during the game // 0 = Disabled, 1 = Enabled set scr_allow_leader_dialog_tdf "1" // Dvar to control flag carrier if they die in a minefield, out of map, or die by falling! // Spawns neutral flag in opposing teams spawn as a penalty measure // 0 = Disabled, 1 = Enabled (default) // set scr_tdf_respot_flag_minefield "0" // Show the minimap to be shown in hardcore mode (HARDCORE) // 0 = Disabled (default), 1 = Enabled // set scr_hardcore_show_minimap_tdf "1" // Forces the compass (showing the North, South, West, East coordinates) in hardcore mode (HARDCORE). // 0 = Disabled (default), 1 = Enabled // set scr_hardcore_show_compass_tdf "1" // Show the mini-icons in the compass indicating objective positions with their distance // 0 = Disabled (default), 1 = Enabled set scr_hud_compass_objectives_tdf "0" // Shows enemies in the minimap when firing a non-silenced weapon // 0 = Disabled (default for hardcore mode), 1 = Enabled (default for non-hardcore mode) // set scr_minimap_show_enemies_firing_tdf "0" // Neutral Flag Timer // Neutral flag will be reset to a random spawn when the timer expires // Useful if flag is dropped in an unreachable area // 0 = Disabled, 1-300 = Enabled(60 = default) // set scr_tdf_neutral_flag_timer "60" //******************************************************************* // Scoring System Dvars // All values from 0 - 100, 20 = default //******************************************************************* // set scr_tdf_standard_kill "20" // set scr_tdf_headshot_kill "20" // set scr_tdf_melee_kill "20" // set scr_tdf_grenade_kill "20" // set scr_tdf_vehicleexplosion_kill "20" // set scr_tdf_barrelexplosion_kill "20" // set scr_tdf_c4_kill "20" // set scr_tdf_claymore_kill "20" // set scr_tdf_rpg_kill "20" // set scr_tdf_grenadelauncher_kill "20" // set scr_tdf_airstrike_kill "20" // set scr_tdf_helicopter_kill "20" // set scr_tdf_flag_carrier_kill "20" // set scr_tdf_flag_capture "20" //******************************************************************** // Hardpoint Dvars //******************************************************************** // Assist points to flag carrier as well as all other assist points // 0 - 100, 10 (Default) // set scr_tdf_assist "10" // Use of any hardpoint // 0 - 100, 15 (Default) // set scr_tdf_hardpoint_used "15" // Shoot down Helicopter, RPG gives double points // 0 - 100, 40 (Default) // set scr_tdf_shot_down_helicopter "40"