//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Team Deathmatch two teams fight each other for the highest amount of kills. // When number of lives is set to "1" then Team Deathmatch can be played as an // elimination gametype where the team that is completely eliminated losses the // round. //****************************************************************************** // TEAM DEATHMATCH SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_war_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_war_playerrespawndelay "-1" // Number of total rounds that will be played set scr_war_roundlimit "1" // Number of rounds to play before switching sides set scr_war_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_war_scorelimit "1000" // Time limit for each round. Round will finish once the time limit is reached. set scr_war_timelimit "20" // Seconds it will take to spawn new waves of players set scr_war_waverespawndelay "0" // Force to always use the start spawns. This will ensure that players will spawn // always on the correct side of the map in no-crossing-sniper-type maps. // 0 = Disabled (default), 1 = Enabled set scr_war_forcestartspawns "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_war_teambalanceendofround "0"