//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Sharpshooter every player is against each other. There are no friendly // players, there are no teams, and most importanly no time to think. // Players will go through different weapons randomly assigned by the server // where every player will have the same weapon at any given time. //****************************************************************************** // SHARPSHOOTER SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_ss_playerrespawndelay "3.5" // Number of total rounds that will be played set scr_ss_roundlimit "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_ss_scorelimit "0" // Time limit for each round. Round will finish once the time limit is reached. set scr_ss_timelimit "30" // Time to rotate players' weapons // 30-300 = Time in seconds (default is 45) set scr_ss_weapon_switch_time "45" // List of weapons to rotate during the game. Weapons will be randomly assigned by the server // and not in the order of the list. set scr_ss_available_weapons "ak47_mp;ak74u_mp;g3_mp;g36c_mp;m4_mp;m14_mp;m16_mp;m60e4_mp;m1014_mp;mp5_mp;mp44_mp;p90_mp;rpd_mp;saw_mp;skorpion_mp;uzi_mp;winchester1200_mp" // Gives players a special grenade // 0 = Disabled (default), 1 = Smoke grenade, 2 = Flash grenade, 3 = Concussion grenade set scr_ss_explosives_special "0" // Specialties to be assigned to the players // Allowed specialties: specialty_null, specialty_bulletdamage, specialty_armorvest, // specialty_fastreload (default), specialty_rof, specialty_gpsjammer, and // specialty_explosivedamage. set scr_ss_specialty_slot1 "specialty_fastreload" // Allowed specialties: specialty_null, specialty_longersprint (default), specialty_bulletaccuracy, // specialty_bulletpenetration, specialty_holdbreath, and specialty_quieter. set scr_ss_specialty_slot2 "specialty_longersprint"