//********************************************************************************** // // _ _ _ ___ ___ _ ___ ___ _ // | | | | | | | \/ | | | | \/ | | | // | |_| | ___ | |_ _ | . . | ___ | |_ _ | . . | ___ __| |___ // | _ |/ _ \| | | | | | |\/| |/ _ \| | | | | | |\/| |/ _ \ / _` / __| // | | | | (_) | | |_| | | | | | (_) | | |_| | | | | | (_) | (_| \__ \ // \_| |_/\___/|_|\__, | \_| |_/\___/|_|\__, | \_| |_/\___/ \__,_|___/ // __/ | __/ | // |___/ |___/ // // Website: http://www.holymolymods.com //********************************************************************************* //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Search and Rescue there two teams. Attackers and defenders. // // Attackers need to plant a bomb at the other team's bombsites and defend it so it's // not defused by the defenders. // // Defenders need to defend their bombsites to prevent the attackers from planting // the bomb and defuse it in case they do accomplish to plant it. // // This is an elimination gametype and dogtags will drop from fallen players. Eliminate enemy // players by picking up enemy tags and revive friendlies by picking up friendly tags. // You can also win the round by successfully eliminating the other team. //****************************************************************************** // SEARCH AND RESCUE SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Gametype mode. In mode 0, once the bomb is planted in one location the other // location will disappear so the defending team will know in which bombsite the // bomb has been planted. In mode 1, the other location will not disappear but it // will just be deactivated so the defending team won't really know in which // bombsite the attacker has planted the bomb. set scr_sr_sdmode "0" // Control which bombsites will be enable // 0 = Spawn both bombsites (default) // 1 = Randomly spawn one bombsite or both. // 2 = Randomly spawn one bombsite. // 3 = Spawn only bombsite A. // 4 = Spawn only bombsite B. set scr_sr_bombsites_enabled "0" // Show both bomb sites to the defenders even when one of them is disabled // 0 = Disabled (default), 1 = Enabled set scr_sr_defenders_show_both "0" // Let teams know when the bomb has been planted // 0 = Disabled, 1 = Enabled (default) set scr_sr_bomb_notification_enable "1" // Time it will take the bomb to go off once planted // Values: Between 1 and 300. set scr_sr_bombtimer "60" // Modifier to the bomb time so the time the bomb will take to go off is variable. // scr_sr_bombtimer will become any value between scr_sr_bombtimer - scr_sr_bombtimer_modifier // and scr_sr_bombtimer + scr_sr_bombtimer_modifier // Values: Between 0 (default) and scr_sr_bombtimer - 5 set scr_sr_bombtimer_modifier "0" // Show the bombtimer to the players in non-hardcore mode // 0 = Disabled, 1 = Enabled (default) set scr_sr_bombtimer_show "1" // Time it will take a player to defuse the bomb once planted // Values: Between 0 and 20. set scr_sr_defusetime "8" // Play a sound when the bomb is being defused // 0 = Disabled, 1 = Enabled (default) set scr_sr_defusing_sound "1" // Give a bomb to every single player instead of being only one bomb for the entire team. // 0 = Disabled (default), 1 = Enabled set scr_sr_multibomb "1" // Play a sound when the bomb is being planted // 0 = Disabled, 1 = Enabled (default) set scr_sr_planting_sound "1" // Time it will take a player to plant the bomb // Values: Between 0 and 20. set scr_sr_planttime "5" // Number of total rounds that will be played set scr_sr_roundlimit "7" // Number of rounds to play before switching sides set scr_sr_roundswitch "2" // Show a bomb icon next to the player that is currently carrying the bomb // 0 = Disabled (default), 1 = Enabled set scr_sr_scoreboard_bomb_carrier "0" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the round limit set scr_sr_scorelimit "4" // Show the bomb briefcase model on the player's hands when planting/defusing the bomb // 0 = Disabled, 1 = Enabled (default) set scr_sr_show_briefcase "1" // Time limit for each round. Round will finish once the team limit is reached. set scr_sr_timelimit "4" // Controls the ability for the defender to pick up the attackers explosives // 0 = Disabled (default), 1 = Enabled set scr_sr_allow_defender_explosivepickup "0" // Controls the ability for the defender to destroy the attackers explosives // 0 = Disabled (default), 1 = Enabled set scr_sr_allow_defender_explosivedestroy "0" // Sets the amount of time (in seconds) it takes for a defender to destroy the attackers explosives // Allowed values: 1-60 (default is 10) set scr_sr_allow_defender_explosivedestroy_time "10" // Enables or disables the option for the defending team to win the round if // the defender destroys the attackers bomb. If enabled defenders win. If disabled // attackers can't plant but the round continues until time expires or a side is eliminated. // 0 = Disabled (default), 1 = Enabled set scr_sr_allow_defender_explosivedestroy_win "0" // Enables or disables the warning sound to the attacking team when a defender begins to destroy the explosives // 0 = Disabled (default), 1 = Enabled set scr_sr_allow_defender_explosivedestroy_sound "0" // Allows a defender when defusing to select from a selection of colored wires // in hopes of defusing the bomb quicker, however, if he is wrong the bomb will blow. // 0 = Disabled (default), 1 = Enabled set scr_sr_allow_quickdefuse "0" // Objectives can be destroyed by defenders using explosives // If objective is destroyed the attackers win. // 0 = Disabled (default), 1 = Enabled set scr_sr_objective_takedamage_enable "0" // Select whether the objective damage checker is done by damage received or counter-based // In counter mode, every time damage is detected the counter subtracts a point. // If the counter reaches zero, then the objective will blow. // In damage received mode, the amount of damage done on the objective will be subtracted // from the objectives health. If the health reaches zero, the objective will blow. // 0 = Counter (default), 1 = Damage set scr_sr_objective_takedamage_option "0" // Sets the health of the objective based on a counter. Used in counter mode. // Allowed values: 1-20 (default is 5) set scr_sr_objective_takedamage_counter "5" // Sets the health of the objective for damage received mode. // Allowed values: 1-2000 (default is 500) set scr_sr_objective_takedamage_health "500" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_sr_teambalanceendofround "1" //********************************************************************** // DOGTAG SETTINGS //********************************************************************** // Amount of time before Dog Tags are removed from the field // 0 = Disabled, 1-60 Seconds, 15 = (default) // set scr_sr_dogtag_autoremoval_time "60" // Control which type of obituaries should be shown to all the players in the server // 0 = Disabled, 1 = Enabled, 2 = Show only TKs (default) set scr_show_obituaries_sr "2" // ***************************************************** // Scoring //****************************************************** // Score amount for Confirmed kills // 0-500 points, 10 = Default // set scr_sr_enemy_dogtag_score "20" // Score amount for Denied kills // 0-500 points, 5 = Default // set scr_sr_team_dogtag_score "5" // Score for retrieving dogtags from your own enemy kills // 0-500 points, 5 = Default // set scr_sr_dogtag_attacker_owner_score "20" // Team kill Points for Player Only // 0-50 negative points set scr_score_player_teamkill_sr "-5" //****************************************************** //****************************************************** // Obit Messages, lower left hand corner // 0 = Disabled, 1 = Enabled (default) // set scr_sr_dogtag_obits "0" // Denied Sound on Player // 0 = Disabled( default), 1 = Enabled // If enabled, "DENIED" will be played on the player that denies the kill // set scr_sr_denied_player_sound "1" // Denied Sound on Team // 0 = Disabled, 1 = Enabled (default) // If enabled, the entire Team will hear "DENIED" when OPPOSING player denies their kill // set scr_sr_denied_team_sound "0" // Allow the announcer to speak during the game // 0 = Disabled, 1 = Enabled set scr_allow_leader_dialog_sr "1" // Show the minimap to be shown in hardcore mode (HARDCORE) // 0 = Disabled (default), 1 = Enabled // set scr_hardcore_show_minimap_sr "1" // Forces the compass (showing the North, South, West, East coordinates) in hardcore mode (HARDCORE). // 0 = Disabled (default), 1 = Enabled // set scr_hardcore_show_compass_sr "1" // Shows enemies in the minimap when firing a non-silenced weapon // 0 = Disabled (default for hardcore mode), 1 = Enabled (default for non-hardcore mode) // set scr_minimap_show_enemies_firing_sr "0" // Show friendly dogtags on minimap if enabled // 0 = Disabled, 1 = Enabled (default) // set scr_sr_show_dogtags_minimap "0" // Show the dogtags in the compass if enabled // 0 = Disabled (default globally), 1 = Enabled (only for sr gametype) // set scr_hud_compass_objectives_sr "0" // Show dogtag exploding fx on timed out tags // 0 = Disabled, 1 = Enabled (default) // set scr_sr_dogtags_explode_fx "0" // Percentage chance for respawn on timed out tags // 0 = Disabled, 1 - 100 = Enabled, default = 75% // set scr_sr_random_second_chance "75"