//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Retrieval there are two teams. Attackers (need to retrieve two objects and // take them back to their spawn) and defenders (need to prevent the other team // from retrieving the two objects). // // It is a team mode similar to classic capture the flag modes except the objects // must be retrieved within a round meaning players who die are out of the game // until the following round. If all the members of either team are eliminated // or the objects are retrieved then the round also ends with the winning team // receiving a point. The mode is generally played with numerous rounds on each // map and the team with the specified amount of wins according to the server // wins the match. //****************************************************************************** // RETRIEVAL SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Control which objectives will be enabled // 0 = Spawn both objectives (default) // 1 = Randomly spawn one objective or both. // 2 = Randomly spawn one objective. // 3 = Spawn only objective A. // 4 = Spawn only objective B. set scr_re_objectives_enabled "0" // Show both objectives to the defenders even when one of them is disabled // 0 = Disabled (default), 1 = Enabled set scr_re_defenders_show_both "0" // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_re_numlives "1" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_re_playerrespawndelay "0" // Additional seconds it will take defenders to spawn // 0 = Disabled(default), > 0 Time in seconds set scr_re_defenders_spawndelay "0" // Seconds it will take to spawn new waves of players set scr_re_waverespawndelay "0" // Number of total rounds that will be played set scr_re_roundlimit "5" // Number of rounds to play before switching sides set scr_re_roundswitch "2" // Show an icon next to the player that is currently carrying an objective // 0 = Disabled (default), 1 = Enabled set scr_re_scoreboard_objective_carrier "0" // Ends the round when any of the objectives is retrieved // 0 = Disabled (default), 1 = Enabled set scr_re_one_retrieve "0" // Reset the object if it was moved from the original location and not touched by this amount of time // 0 = Disabled (default), 1-120 = Enabled set scr_re_objective_autoresettime "0" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_re_scorelimit "3" // Time limit for each round. Round will finish once the team limit is reached. set scr_re_timelimit "7" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_re_teambalanceendofround "1"