//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In One In The Chamber is every player against each other. There are no friendly // players, there are no teams, and most importanly no time to think. // Each player spawns with a handgun with only one bullet and 3 lives. The player // will get the victim's bullet every time he gets a kill. The game ends with // the last player standing. //****************************************************************************** // LAST MAN STANDING SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_oitc_playerrespawndelay "3.5" // Number of total rounds that will be played set scr_oitc_roundlimit "0" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_oitc_scorelimit "3" // Time limit for each round. Round will finish once the time limit is reached. set scr_oitc_timelimit "5" // Show enemies on the radar if the time limit is reached // 0 = Disabled, 1 = Enabled (default) set scr_oitc_suddendeath_show_enemies "1" // Time limit for the overtime period once the round time has ended // 0 = No time limit (default), > 0 - 600 = Seconds for the overtime limit set scr_oitc_suddendeath_timelimit "0" // Handgun to assign to the players. If more than one gun is specified the server will // pick one randomly from the list at the start of the round. // Allowed values: beretta_mp, beretta_silencer_mp, colt45_mp, colt45_silencer_mp, // usp_mp, usp_silencer_mp, deserteagle_mp, and deserteaglegold_mp. set scr_oitc_handgun "beretta_mp;colt45_mp;usp_mp;deserteagle_mp" // Allowed specialties: specialty_null, specialty_bulletdamage, specialty_fastreload (default), // and specialty_rof. set scr_oitc_specialty_slot1 "specialty_fastreload" // Allowed specialties: specialty_null, specialty_longersprint (default), specialty_bulletaccuracy, // specialty_bulletpenetration, and specialty_quieter. set scr_oitc_specialty_slot2 "specialty_longersprint"