//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Hide and Seek the props teams needs to hide from the humans team and // survive the round. Humans will win the round once all the props are found and // killed. Props will win the round if there's at least one prop alive when // the round time is over. //****************************************************************************** // HIDE AND SEEK SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Time props will have to hide before the hunt begins // Values: Between 15 and 60 (default is 30). set scr_hns_hidetime "30" // Move speed of the props // Values: 0.5 - 1.5 (default is 1.2) set scr_hns_props_speed "1.2" // Times prop players can morph (change prop model) within the same round // Values: Between 0 and 10 (default is 0 = unlimited) set scr_hns_props_max_morphs "0" // Surviving time to give a prop a "kill" score // Values: Between 0 and 120 (default is 30, 0 = No surviving score) set scr_hns_props_survive_score_time "30" // Plays music during the hunting period // 0 = Disabled, 1 = Enabled (default) set scr_hns_hunting_music_enable "1" // Plays music during the hunting period // 0 = Plays until the end of the round (default) // 1 - 3600 = Time to play the music in seconds set scr_hns_hunting_music_time "0" // Number of total rounds that will be played set scr_hns_roundlimit "5" // Number of rounds to play before switching sides set scr_hns_roundswitch "2" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the round limit set scr_hns_scorelimit "3" // Time limit for each round. Round will finish once the team limit is reached. // Hiding time is part of the round time. set scr_hns_timelimit "5.5" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_hns_teambalanceendofround "1"