//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Headquarters players on both teams need to capture the objective once // active and defend it for certain amount of time to gain points. Once a team // captures the objective the team will receive certain amount of points every // 5 seconds. // // There are two modes in Headquarters. In Mode 0, once the objective is captured // by one team the objective will respawn in another location once it's destroyed // but the other team. In Mode 1, once the objective has been capture by one team // it can be re-captured by the other team and it will not re-spawn in another // location thus both teams can score points until the objective is automatically // relocated by the game. //****************************************************************************** // HEADQUARTERS SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Gametype mode to play (check gametype description) set scr_koth_kothmode "1" // Once the objective is captured by a team it will take this amount of time // to auto-destroy if it's not captured back by the other team // Values: Between 0 and 300. set scr_koth_autodestroytime "90" // Time it will take to capture the objective by a single player. The more players // within the capture zone the lower the time to capture the objective // Values: Between 0 and 300. set scr_koth_capturetime "25" // Delay players on the capturing team if they die until the objective is captured // back by the other team or it auto-destroys. // 0 = Disabled, 1 = Enabled (default) set scr_koth_delayPlayer "1" // Time it will take for a single player to re-capture the objective once it's been // captured by the other team // Values: Between 0 and 300. set scr_koth_destroytime "15" // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_koth_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_koth_playerrespawndelay "3" // Number of total rounds that will be played set scr_koth_roundlimit "3" // Number of rounds to play before switching sides set scr_koth_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_koth_scorelimit "0" // Maximum time it will take for players to re-spawn when they have captured the objective // Values: Between 0 and 300. set scr_koth_spawnDelay "5" // Time it will take for the objective to become active after spawning in the game. Teams // can move toward the objective and secure the zone before the objective becomes active // and be captured. // Values: Between 0 and 300. set scr_koth_spawntime "30" // Time limit for each round. Round will finish once the team limit is reached. set scr_koth_timelimit "10" // Seconds it will take to spawn new waves of players set scr_koth_waverespawndelay "0" // Which teams will see the 3D world icons flash in the game when a team is capturing the objective // 0 = No flashing, 1 = Only for team capturing (default), 2 = Both teams see the flashing set scr_koth_flash_on_capture "1" // Which teams will see the 3D world icons flash in the game when a team is destroying the objective // 0 = No flashing, 1 = Only for team destroying (default), 2 = Both teams see the flashing set scr_koth_flash_on_destroy "1" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_koth_teambalanceendofround "0"