//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Gun Game every player is against each other. There are no friendly // players, there are no teams, and most importanly no time to think. // Players will go through a group of weapons and the player that completes all // the necessary kills with each weapon wins the round. //****************************************************************************** // GUN GAME SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_gg_playerrespawndelay "3.5" // Time limit for the game. Game will finish once the time limit is reached. set scr_gg_timelimit "0" // The order of weapon levels. Separate each weapon with a semicolon, and don't use spaces. // You can have up to 36, and they can repeat. Append ":X" to a weapon's name to apply // a custom kill requirement for that weapon. For example, "deserteagle_mp:5" would require players // to get 5 kills with the Desert Eagle. // Allowed weapons: beretta_mp, colt45_mp, usp_mp, deserteagle_mp, deserteaglegold_mp, m16_mp, // ak47_mp, m4_mp, g3_mp, g36c_mp, m14_mp, mp44_mp, mp5_mp, skorpion_mp, uzi_mp, ak74u_mp, // p90_mp, m1014_mp, winchester1200_mp, saw_mp, rpd_mp, m60e4_mp, dragunov_mp, m40a3_mp, // barrett_mp, remington700_mp, m21_mp, frag_grenade_mp, c4_mp, rpg_mp and knife_mp. set scr_gg_weapon_order "beretta_mp;colt45_mp;usp_mp;deserteagle_mp;winchester1200_mp;m1014_mp;skorpion_mp;uzi_mp;ak74u_mp;mp5_mp;p90_mp;m14_mp;g3_mp;m16_mp;ak47_mp;g36c_mp;m4_mp;rpd_mp;m60e4_mp;frag_grenade_mp:1;knife_mp:1" // Specialties to be assigned to the players // Allowed specialties: specialty_null, specialty_bulletdamage, specialty_armorvest, // specialty_fastreload (default), specialty_rof, specialty_gpsjammer, and // specialty_explosivedamage. set scr_gg_specialty_slot1 "specialty_fastreload" // Allowed specialties: specialty_null, specialty_longersprint (default), specialty_bulletaccuracy, // specialty_bulletpenetration, specialty_holdbreath, and specialty_quieter. set scr_gg_specialty_slot2 "specialty_longersprint" // Allows players to increase levels by killing them with a knife. // 0 = Disabled (default) // 1 = Enabled (steal the level from the other player) // 2 = Enabled (increase only one level, only when victim has equal or higher level) // 3 = Enabled (increase only one level, no matter what the victim's level) set scr_gg_knife_pro "0" // Number of deaths after which a player will lose a level // 0 = Disabled, 1-10 = Number of deaths (default is 5) set scr_gg_death_penalty "5" // Whether or not players lose a level for getting killed with the knife. // 0 = Disabled (default), 1 = Enabled set scr_gg_knifed_penalty "0" // 0 = Disabled, 1 = Sets the level of late-joiners to the average level in the server, 2 = Sets them instead to the level of the currently lowest leveled player (default). set scr_gg_handicap_on "2" // Which weapon & amount of ammo to give to players on the grenade and knife levels. // Syntax is ":". Examples, "c4_mp:0", "beretta_mp:10". If ammo is not present max ammo will be given. set scr_gg_nade_knife_weapon "c4_mp:0" // Gives players on the grenade, C4, or RPG levels a special grenade // 0 = Disabled (default), 1 = Smoke grenade, 2 = Flash grenade, 3 = Concussion grenade set scr_gg_explosives_special "0" // Gives players that are on the grenade, C4, or RPG levels another frag grenade or C4 pack every time they get a kill with any weapon. // 0 = Disabled, 1 = Enabled (default) set scr_gg_extra_explosives "1" // Gives players that are on the grenade, C4, or RPG levels another ammo unit this often (in seconds) when they are out. // 0 = Disabled (default), 1-30 = Enabled set scr_gg_explosives_refresh "10" // The amount of kills you must gain in order to level up. Unless using a custom kill requirement (see scr_gg_weapon_order). // 1-10 = Number of kills (default is 2) set scr_gg_kills_per_lvl "2" // Refills a player's backpack ammo whenever they get a kill. // 0 = Disabled, 1 = Enabled (default) set scr_gg_refill_on_kill "1" // Auto levelup the player if he/she hasn't been able to level up in certain amount of time // 0 = Disabled (default), // 1 = Enabled (player will increase one level every so often) // 2 = Enabled (player will be automatically taken to the same level as the player with the next lower rank) set scr_gg_auto_levelup "0" // Time it will take for a player with no levelups to be automatically levelup by the server // 30-300 = Time in seconds to automatically levelup a player set scr_gg_auto_levelup_time "60"