//********************************************************************************** // // _ _ _ ___ ___ _ ___ ___ _ // | | | | | | | \/ | | | | \/ | | | // | |_| | ___ | |_ _ | . . | ___ | |_ _ | . . | ___ __| |___ // | _ |/ _ \| | | | | | |\/| |/ _ \| | | | | | |\/| |/ _ \ / _` / __| // | | | | (_) | | |_| | | | | | (_) | | |_| | | | | | (_) | (_| \__ \ // \_| |_/\___/|_|\__, | \_| |_/\___/|_|\__, | \_| |_/\___/ \__,_|___/ // __/ | __/ | // |___/ |___/ // // Website: http://www.holymolymods.com //********************************************************************************* //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Gridiron two teams fight each other to defend and attack each others // portals. Players needs to score points by entering their enemies portal. //****************************************************************************** // GRIDIRON SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_grd_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_grd_playerrespawndelay "3.5" // Number of total rounds that will be played set scr_grd_roundlimit "3" // Number of rounds to play before switching sides set scr_grd_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_grd_scorelimit "20" // Time limit for each round. Round will finish once the time limit is reached. set scr_grd_timelimit "5" // Seconds it will take to spawn new waves of players set scr_grd_waverespawndelay "0" // Portal Time // Time the portal will be CLOSED after being used // 0 - 120 seconds, Default = 10 // set scr_grd_portal_time "10" // Team Portal points // Team points for reaching the enemy portal // 0 - 1000, Default = 1 // set scr_grd_portal_points "1" // Player portal points // 0 - 1000, Default = 15 // set scr_grd_player_portal_points "15" // Defender Portal Points // Player points for defending your home portal // 0 - 1000, Default = 100 // set scr_grd_defend_portal_score "100" // Defender Portal Distance // Distance the enemy player must be from your home portal to be considered Defended // 0 - 1000, Default = 300 // set scr_grd_portal_defender_distance "300" // Portal capture Time // Time in seconds it takes to capture Portal // 0 - 180 seconds, Default = 0 // If Portal time > 0, Capture time will automatically be 0! // set scr_grd_portal_capture_time "0" // Portal Respawn Type // Respawn at last known spawn or randomly with friendly players // 0 = Last known Spawn // 1 = Random spawn with friendlies // set scr_grd_portal_spawn_type "0" // Force to always use the start spawns. This will ensure that players will spawn // always on the correct side of the map in no-crossing-sniper-type maps. // 0 = Disabled (default), 1 = Enabled // set scr_grd_forcestartspawns "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_grd_teambalanceendofround "1"