//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // Players on both teams need to capture the flags around the map to gain points. // If one team controls all the flags they will received extra bonus points // according to the amount of flags in the map. //****************************************************************************** // DOMINATION SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_dom_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_dom_playerrespawndelay "5" // Number of total rounds that will be played set scr_dom_roundlimit "2" // Number of rounds to play before switching sides set scr_dom_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_dom_scorelimit "0" // Time limit for each round. Round will finish once the team limit is reached. set scr_dom_timelimit "15" // Seconds it will take to spawn new waves of players set scr_dom_waverespawndelay "0" // Which teams will see the 3D world icons flash in the game when a team is capturing a flag // 0 = No flashing, 1 = Only for team capturing (default), 2 = Both teams see the flashing set scr_dom_flash_on_capture "1" // Which teams will hear the announcer's voice telling about the flag being captured // 0 = No announcements, 1 = Only for team capturing (default), 2 = Announcements for both teams set scr_dom_announce_on_capture "1" // Time it will take for a team holding all the flags to receive the bonus score // 0 = Disabled, 1-60 = Time in seconds to give bonus for all secured flags (20 is default) set scr_dom_secured_all_bonus_time "20" // Time it will take to capture each flag // 5-60 = Time in seconds (10 is default) set scr_dom_flag_capture_time "10" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_dom_teambalanceendofround "0"