//********************************************************************************* // // _ _ _ ___ ___ _ ___ ___ _ // | | | | | | | \/ | | | | \/ | | | // | |_| | ___ | |_ _ | . . | ___ | |_ _ | . . | ___ __| |___ // | _ |/ _ \| | | | | | |\/| |/ _ \| | | | | | |\/| |/ _ \ / _` / __| // | | | | (_) | | |_| | | | | | (_) | | |_| | | | | | (_) | (_| \__ \ // \_| |_/\___/|_|\__, | \_| |_/\___/|_|\__, | \_| |_/\___/ \__,_|___/ // __/ | __/ | // |___/ |___/ // // Website: http://www.holymolymods.com //********************************************************************************* //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Demolition there two teams. Attackers and defenders. // // Attackers need to plant a bomb at the other team's bombsites and defend it so it's // not defused by the defenders. // // Defenders need to defend their bombsites to prevent the attackers from planting // the bomb and defuse it in case they do accomplish to plant it. // // Round ends when both bomb positions are exploded, or roundlength time is reached // Map ends when one team reaches the score limit, or time limit or round limit is reached // Players respawn upon death //****************************************************************************** // DEMOLITION SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_dem_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds(default), > 0 Time in seconds set scr_dem_playerrespawndelay "3" // Number of total rounds that will be played set scr_dem_roundlimit "3" // Number of rounds to play before switching sides set scr_dem_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_dem_scorelimit "3" // Time limit for each round. Round will finish once the team limit is reached. set scr_dem_timelimit "7" // Time it will take the bomb to go off once planted // Values: Between 1 and 600 default = 30 set scr_dem_bombTimer "60" // Time it will take a player to defuse the bomb once planted // Values: Between 0 and 99 Default = 5 set scr_dem_defuseTime "7" // Play a sound when the bomb is being defused // 0 = Disabled, 1 = Enabled (default) set scr_dem_defusing_sound "1" // Time it will take a player to plant the bomb // Values: Between 0 and 99 Default = 5 set scr_dem_plantTime "5" // Play a sound when the bomb is being planted // 0 = Disabled, 1 = Enabled (default) set scr_dem_planting_sound "1" // Allow the announcer to speak during the game // 0 = Disabled, 1 = Enabled set scr_allow_leader_dialog_dem "1" // Show the bomb briefcase model on the player's hands when planting/defusing the bomb // 0 = Disabled, 1 = Enabled (default) // set scr_dem_show_briefcase "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_dem_teambalanceendofround "0" // Reverse start spawns in map // Extended dvar controlled to customize start spawns for individual maps // 0 = Disabled (default), 1 = Enabled set scr_dem_reverse_start_spawns_mp_bog "1" set scr_dem_reverse_start_spawns_mp_cargoship "1" set scr_dem_reverse_start_spawns_mp_carentan "1" set scr_dem_reverse_start_spawns_mp_crash "1" set scr_dem_reverse_start_spawns_mp_crash_snow "1" set scr_dem_reverse_start_spawns_mp_creek "1" set scr_dem_reverse_start_spawns_mp_crossfire "1" set scr_dem_reverse_start_spawns_mp_killhouse "1" set scr_dem_reverse_start_spawns_mp_vacant "1"