//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Capture the Flag players on both teams need to steal the other team's flag // and return to their base. Each team will also need to protect their flag from // being taken as they won't be able to score a point if they return the enemy's // flag to their base and their own flag is missing. // // There are 3 modes for this gametype. In mode 0 the players will be able to // return their flag when the enemy drops it by touching it. In mode 1, the flag // will remain on the location where it was dropped and it will be returned // automatically after certain amount of time if no enemy player captures it // again. In mode 2, the players will have to recover the flag and return it // themselves to their own base. //****************************************************************************** // CAPTURE THE FLAG SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Gametype mode to play (check gametype description) set scr_ctf_ctfmode "0" // Time it will take for the flag to automatically return to its base when idle (mode 1) // 0-120 = Time in seconds (default is 60) set scr_ctf_idleflagreturntime "60" // Ends the round when a team successfully returns the enemy flag to their base // 0 = Disabled (default), 1 = Enabled set scr_ctf_endround_on_capture "0" // Show enemies on the radar if the time limit is reached and no team has captured the flag // Only applies for scr_ctf_endround_on_capture set to "1" // 0 = Disabled, 1 = Enabled (default) set scr_ctf_suddendeath_show_enemies "1" // Time limit for the overtime period once the round time has ended and the flag hasn't been captured // 0 = No time limit, > 0 - 600 = Seconds for the overtime limit set scr_ctf_suddendeath_timelimit "90" // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_ctf_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_ctf_playerrespawndelay "5" // Number of total rounds that will be played set scr_ctf_roundlimit "2" // Number of rounds to play before switching sides set scr_ctf_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_ctf_scorelimit "0" // Time limit for each round. Round will finish once the team limit is reached. set scr_ctf_timelimit "15" // Seconds it will take to spawn new waves of players (default is 15) set scr_ctf_waverespawndelay "0" // Indicates if a player carrying the enemy flag can return his own flag in mode 1. // 0 = Disabled, 1 = Enabled (default) set scr_ctf_flag_carrier_can_return "1" // Show the a flag icon next to the player that is currently carrying the flag // 0 = Disabled, 1 = Enabled (default) set scr_ctf_scoreboard_flag_carrier "1" // Show the player carrying the flag to the enemy team // 0 = Disabled (default), 1 = Always Enabled, 2 = AntiFlag Camping set scr_ctf_show_flag_carrier "0" // Seconds to show the flag carrier to the enemy when scr_ctf_show_flag_carrier is set to // "2" and distance is set to "0". If distance is set to a greater value than 0 then the // time will be used to show the flag carrier in the case he/she doesn't move enough // distance in the set time. // Values: Between 5-600 set scr_ctf_show_flag_carrier_time "5" // Distance that the player needs to move between each check to not be considered camping // with the flag and be shown to the enemy player. // 0 = Disabled (default), 1-1000 = Enabled (distance in inches, 1 unit = 2.54cm) set scr_ctf_show_flag_carrier_distance "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_ctf_teambalanceendofround "0"