//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // Players on both teams need to capture the flag that spawns in the middle of // map and hold it to score points. // // There are two modes for this gametype. In mode 0, players will score one point // after successfully holding the flag for certain amount of time. Once the team // scores the point the round will end. In mode 1, the players will start scoring // point for each 5 seconds they successfully hold the flag in their hands. In this // mode the round will end by time limit or until the final score is reached. //****************************************************************************** // CAPTURE AND HOLD SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Gametype mode to play (check gametype description) set scr_ch_chmode "0" // Show enemies on the radar if the time limit is reached and no team has captured the flag // Only applies for scr_ch_chmode set to "0" // 0 = Disabled, 1 = Enabled (default) set scr_ch_suddendeath_show_enemies "0" // Time limit for the overtime period once the round time has ended and the flag hasn't been captured // 0 = No time limit, > 0 - 600 = Seconds for the overtime limit set scr_ch_suddendeath_timelimit "90" // Amount of time in seconds the flag should be in possession to score a point in Mode 0 // Values: Between 45 and 300. set scr_ch_holdtime "45" // Time it will take for the flag to go neutral after dropped by a team. Once the flag // goes neutral the "hold" time for that team will reset back to "0". // Values: Between 5 and 59. set scr_ch_neutraltime "15" // Number of lives that each player will have. // 0 = Unlimited, 1-10: Number of lives for the round. set scr_ch_numlives "0" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_ch_playerrespawndelay "-1" // Seconds it will take the players owning the flag to respawn again when killed // Players will respawn if the flag goes neutral or it's captured by the other team // 0 = Disabled (default - uses scr_ch_playerrespawndelay), > 0 - 60 = Seconds to respawn set scr_ch_ownerspawndelay "0" // Number of total rounds that will be played set scr_ch_roundlimit "3" // Number of rounds to play before switching sides set scr_ch_roundswitch "1" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_ch_scorelimit "3" // Time limit for each round. If time limit is reached the team that hold the flag for // the longest time wins. set scr_ch_timelimit "10" // Seconds it will take to spawn new waves of players set scr_ch_waverespawndelay "0" // Show the a flag icon next to the player that is currently holding the flag // 0 = Disabled, 1 = Enabled (default) set scr_ch_scoreboard_flag_carrier "1" // Show the player carrying the flag to the enemy team // 0 = Disabled (default), 1 = Always Enabled, 2 = AntiFlag Camping set scr_ch_show_flag_carrier "0" // Seconds to show the flag carrier to the enemy when scr_ch_show_flag_carrier is set to // "2" and distance is set to "0". If distance is set to a greater value than 0 then the // time will be used to show the flag carrier in the case he/she doesn't move enough // distance in the set time. // Values: Between 5-600 set scr_ch_show_flag_carrier_time "5" // Distance that the player needs to move between each check to not be considered camping // with the flag and be shown to the enemy player. // 0 = Disabled (default), 1-1000 = Enabled (distance in inches, 1 unit = 2.54cm) set scr_ch_show_flag_carrier_distance "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_ch_teambalanceendofround "0"