//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // In Behind Enemy Lines two teams fight each other. However, one team (the runners) // are over powered by the other team (the hunters) about 1:3-4. Runners will // receive extra points for staying alive. If a hunter kills a runner that // hunter will become a runner and the runner will become a hunter. // The player that reaches the score limit or the player with the highest score // at the end of the game wins. //****************************************************************************** // BEHIND ENEMY LINES SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Time a player in the defending team needs to stay alive to get points // 1 - 60: Time in seconds (default is 10) set scr_bel_alive_points_time "10" // Score a player will receive every scr_bel_alive_points_time seconds for staying alive // 1 - 50: Score points (default is 5) set scr_bel_alive_points "5" // Show players on the defending team to their enemies in the compass // 0 = Disabled // 1 = Enabled (shows player position but doesn't follow the player) (default) // 2 = Enabled (shows player position and keeps following the player until deactivated) set scr_bel_showoncompass "1" // Interval to show the player in the compass // 1 - 60: Time in seconds (default is 30) set scr_bel_showoncompass_interval "30" // Time the defending players will be shown in the compass to their enemies // 1 - 20: Time in seconds (default is 5) set scr_bel_showoncompass_time "5" // Score a player will receive every time he/she shows in the radar to the enemy // 0 - 50: Score points (default is 5) set scr_bel_showoncompass_points "5" // Seconds it will take the player to respawn again once killed. // -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds set scr_bel_playerrespawndelay "3.5" // Score limit to win the match // When the score limit is set to 0 the game will be played based on the time limit set scr_bel_scorelimit "0" // Time limit for each round. Round will finish once the time limit is reached. set scr_bel_timelimit "20" // Seconds it will take to spawn new waves of players set scr_bel_waverespawndelay "0" // Wait until the end of the round to perform a team-balance // 0 = Disabled (default), 1 = Enabled set scr_bel_teambalanceendofround "0"