//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** //****************************************************************************** // GAMETYPE DESCRIPTION //****************************************************************************** // There are two teams: Attackers and Defenders. // // Attackers: A player in the attacking team will be switched to VIP once the // pre-match period ends. The attacking team needs to protect the VIP from being // killed and escort him to the extraction zone marked as a blue square in the // game. Attackers can only win the round by extracting the VIP or eliminating // all the defenders. // // Defenders: They need to prevent the VIP from reaching the extraction zone. They // can accomplish this by defending the extraction zone or by just killing the VIP. // Defending team can only win the round by killing the VIP or by holding the VIP // from reaching the extraction zone in the allocated time. // // This is an elimination gametype so there's not respawn and a team will also // win the round if it successfully eliminates the other team. //****************************************************************************** // ASSASSINATION SETTINGS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Number of rounds to play in total set scr_ass_roundlimit "5" // Number of rounds to switch teams set scr_ass_roundswitch "2" // Score limit to win the match set scr_ass_scorelimit "3" // Time limit per round set scr_ass_timelimit "5" // Time it will take to successfully extract the VIP once he's in the extraction zone // 0 = Instant extraction, > 0 - 60.0 = Time in seconds (default is 3) set scr_ass_extracting_time "3" // Show which player is the VIP in the scoreboard // 0 = Disabled, 1 = Enabled (default) set scr_ass_scoreboard_vip "1" // Amount of heatlh the VIP will have // 0 = Same heatlh as the other players (default), > 0 = New health for the VIP set scr_ass_vip_health "0" // Force a weapon for the VIP instead of using the one that the player had when switched to VIP // If set to empty then the player will only retain their pistol, in the case the player had // the Overkill perk and no pistol then the game will assign the Desert Eagle Gold. // Empty = Use the existing pistol (default), Non-Empty = Forces the weapon on the VIP set scr_ass_force_vip_handgun "" // Only clan members identified with the clan tag will be allowed to be VIP (separated by spaces). set scr_ass_vip_clan_tags "" // Wait for the end of round to force a teambalance set scr_ass_teambalanceendofround "1"