//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // WEAPON OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Allow players to dynamically attach/detach weapon attachments // 0 = Disabled (default), 1 = Enabled (only Silencer), 2 = Enabled (Silencer and ACOG Scope) // set scr_dynamic_attachments_enable "0" // Set at which point planted explosives (Claymores and C4s) should be removed from the map // 0 = Disabled, 1 = Enabled (default) set scr_deleteexplosivesonspawn "1" // 0 = Disabled (default), 1 = Enabled set scr_deleteexplosivesondeath "1" // Allow players to disarm/retrieve explosives from the map // 0 = Disabled (default), 1 = Enabled // set scr_explosives_allow_disarm "0" // Baseline time in seconds a player will take to disarm an explosive (default is 5 seconds) // set scr_explosives_disarm_time "5" // Show the icon over claymores identifying the owner team // 0 = Disabled, 1 = Enabled (default) // set scr_claymore_show_headicon "1" // Show the laser beams on claymores // 0 = Disabled, 1 = Enabled (default) // set scr_claymore_show_laser_beams "1" // Set friendly fire for planted claymores // 0 = Detonation by enemies only (default) // 1 = Enemies and friendlies (except owner) // 2 = Everyone (including owner) // set scr_claymore_friendly_fire "0" // Time it will take the claymore to be armed after planting // 0 = Disabled (default), 1-10 = Enabled // set scr_claymore_arm_time "0" // Check for an invalid plant (too much distance between the player and the claymore) // 0 = Disabled (default), 1 = Enabled // set scr_claymore_check_plant_distance "0" // Show the C4's blinking light effect once planted // 0 = Disabled, 1 = Enabled (default) // set scr_show_c4_blink_effect "1" // Allow stationary turrets on the maps // 0 = Disabled, 1 = Enabled (default) // set scr_allow_stationary_turrets "1" // Delay the use of frag grenades at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_frag_grenades "0" // Delay the use of grenade launchers at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_grenade_launchers "0" // Delay the use of smoke grenades at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_smoke_grenades "0" // Delay the use of flash grenades at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_flash_grenades "0" // Delay the use of concussion grenades at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_concussion_grenades "0" // Delay the use of RPGs at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_rpgs "0" // Delay the use of C4s at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_c4s "0" // Delay the use of Claymores at the beginning of the round or every time the player spawns // 0 = Disabled (default), 1-30 = Enabled (time in seconds) // set scr_delay_claymores "0" // Controls whether the delay of weapon will happen just at the beginning of the round or every time the player spawns // 0 = Disabled, 1 = Enabled (default) // set scr_delay_only_round_start "1" // Play a sound when to the player indicating that the weapon has been assigned // 0 = Disabled, 1 = Enabled (default) // set scr_delay_sound_enable "1" // This variable controls the base time used to calculate how long the concussion grenade effects will last for. // Allowed values: 4-15 = Time in seconds (default is 4) // set scr_concussion_grenades_base_time "4" // Controls whether the player will move toward the enemy a few feet when using the knife // 0 = Disabled, 1 = Enabled (default) // set scr_enable_auto_melee "1" // Limit the maximum number of claymores that can be planted by one team at any given time // 0 = Disabled (default), 1-50 = Limit of explosives per team that can be planted // set scr_limit_planted_claymores "0" // Limit the maximum number of C4s that can be planted by one team at any given time // 0 = Disabled (default), 1-50 = Limit of explosives per team that can be planted // set scr_limit_planted_c4s "0" // Controls whether tracer bullets should be used when firing weapons // Allowed values: 0-1 (chance of bullet being a tracer) (default is 0.2) // set scr_fire_tracer_chance "0.2" // Controls whether exploding barrels or vehicles should cause damage to the players // 0 = Disabled, 1 = Enabled (default) // set scr_barrel_damage_enable "1" // set scr_vehicle_damage_enable "1" //****************************************************************************** // RUN AND GUN OPTIONS //****************************************************************************** // Enable R&G. If enabled then players will be penalized with a damage reduction // if the they don't use the weapon sights. The damage reduction will be based on // the distance from the attacker to the victim. // 0 = Disabled (default), 1 = Enabled, 2 = Enabled (except for shotguns) // set scr_rng_enabled "0" // Distance in inches from the attacker to the victim to calculate damage // 0-10000 = Distance in inches (1 unit = 2.54cm) (default is 200) // set scr_rng_distance "200" // Percentage of damage when distance is lower than scr_rng_distance // Allowed values: 0-100 (default is 50) // set scr_rng_damage_closer "50" // Percentage of damage when distance is higher than scr_rng_distance // Allowed values: 0-100 (default is 5) // set scr_rng_damage_longer "5" //****************************************************************************** // WEAPON JAMS OPTIONS //****************************************************************************** // Enable or disable the weapon jams // 0 = Disabled (default), 1 = Enabled // set scr_weaponjams_enable "0" // Probability of a weapon to jam (the higher the value the less the probability). // 10-1000 = Probability: 1 in X chance of jamming (default is 250) // set scr_weaponjams_probability "250" // Seconds that need to pass between jams for a single player for the weapon to jam again // Allowed values: 0-300 (default is 0) // set scr_weaponjams_gap_time "0" //****************************************************************************** // SNIPER OPTIONS //****************************************************************************** // Enable the sniper zoom for sniper rifles // 0 = Disabled (default), 1 = Enabled //set scr_sniperzoom_enable "1" // Set how many levels of lower zoom should be enabled (default is 8) // 0=16x, 1=14x, 2=12x, 3=10x, 4=8x, 5=6x, 6=4x, 7=2x, 8=1x // set scr_sniperzoom_lower_levels "0" // Set how many levels of higher zoom should be enabled (default is 9) // 0=16x, 1=18x, 2=20x, 3=22x, 4=24x, 5=26x, 6=28x, 7=30x, 8=32x, 9=34x // set scr_sniperzoom_upper_levels "9" // Controls whether a range should be shown when aiming down the sights with a sniper rifle // 0 = Disabled (default), 1 = Enabled (yards), 2 = Enabled (meters) // set scr_rangefinder_enable "0" //****************************************************************************** // OBJECTIVE SAFEZONE OPTIONS //****************************************************************************** // SETTINGS ONLY APPLY TO CTF, DOM, KOTH, SAB, AND SD. //****************************************************************************** // Enables or disables objective safezones so Claymores and C4s cannot be placed // around objectives // 0 = Disabled (default), 1 = Enabled // set scr_objective_safezone_enable "0" // Controls the radius of the safezone around the objective // Allowed values: 50-500 (default is 100) // set scr_objective_safezone_radius "100" //****************************************************************************** // WEAPON SWITCH FIRE MODES //****************************************************************************** // ATTENTION! THIS FUNCTIONALITY HAS BEEN DEACTIVATED FROM THE MOD AS THE NEW // WEAPONS WITH THE NEW FIRING MODES CAUSE AN ISSUE WITH THE LIMITATION OF THE // ENGINE WITH 1000 XMODELS. IF YOU WANT TO USE THIS FUNCTIONALITY YOU WILL NEED // TO CREATE YOUR OWN CUSTOM VERSION OF THE MOD BY RE-ENABLING THE FUNCTIONALITY // AND DEACTIVATING OTHER THINGS LIKE THE NEW MODELS BEING USED IN FREEZETAG, // RETRIEVAL, ETC. //****************************************************************************** // 0 = Disabled (default), 1 = Enabled // set scr_switch_firing_mode_enable "0" // 0 = Disabled, 1 = Enabled (default) // set scr_switch_firing_mode_allow_m16 "1" // set scr_switch_firing_mode_allow_ak47 "1" // set scr_switch_firing_mode_allow_m4 "1" //******************************************************************************