//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // SOUND OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // The announcer will say "Tactical!" at the beginning of the match // 0 = Disabled (default), 1 = Enabled // set scr_tactical_enable "0" // Play countdown sounds at the given times. // "" = Disabled (default) // Possible values (any combination of and separated by ";") = 10min, 5min, 4min, // 3min, 2min, 1min, 30sec, 15sec, countdown. For example,"10min;2min;1min;30sec;15sec;countdown" // set scr_countdown_sounds "" // Play the stock headshot sound when a player is shot on the head // 0 = Disabled, 1 = Enabled (default) //set scr_play_headshot_impact_sound "0" // Controls the special effect sounds when an objective is captured, retrieved, dropped, etc. // 0 = Disabled, 1 = Enabled (default) // set scr_gametype_objectives_sound "1" //****************************************************************************** // UNREAL SOUNDS //****************************************************************************** // Plays Unreal firstblood sound // 0 = Disabled (default), 1 = Enabled // set scr_unreal_firstblood_sound "0" // Plays Unreal headshot sound // 0 = Disabled (default), 1 = Enabled // set scr_unreal_headshot_sound "0" // Killing spree sounds // 0 = Disabled (default), 1 = Enabled // set scr_killingspree_enable "0" // Killing spree sounds that should be played when enabled. // Possible sounds: dominating, doublekill, godlike, holyshit, killingspree, monsterkill, rampage, triplekill, ultrakill, unreal, unstoppable. // Format is: " ;;..." // set scr_killingspree_sounds "2 doublekill;5 killingspree;7 rampage;9 dominating;12 unstoppable;15 godlike" //****************************************************************************** // BATTLECHATTER OPTIONS //****************************************************************************** // Enable the battlechatter sounds (player will automatically yell things when // doing certain actions during the game) // 0 = Disabled, 1 = Enabled (default) // set scr_allowbattlechatter "1" // Controls which sounds should be used in the game // 0 = Disabled, 1-100 = Probability of happening (default is 75) // set scr_battlechatter_reload_probability "75" // set scr_battlechatter_frag_out_probability "75" // set scr_battlechatter_flash_out_probability "75" // set scr_battlechatter_smoke_out_probability "75" // set scr_battlechatter_concussion_out_probability "75" // set scr_battlechatter_c4_planted_probability "75" // set scr_battlechatter_claymore_planted_probability "75" // set scr_battlechatter_kill_probability "75"