//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // OTHER OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Controls friendly fire in the game // 0 = Disabled (default), 1 = Enabled (victim receives damage) // 2 = Reflective (attacker receives damage), 3 = Shared (50% attacker and 50% victim) set scr_team_fftype "2" // Controls whether a player killing a teammate should lose points // 0 = Disabled (default), 1 = Enabled // set scr_team_teamkillpointloss "0" // Controls whether a player killing a teammate should received a spawn delay increase // 0 = Disabled (default), 1-60 = Enabled // set scr_team_teamkillspawndelay "0" // Controls whether a player dying should lose points // 0 = Disabled (default), 1 = Enabled // set scr_game_deathpointloss "0" // Controls whether a player committing suicide should lose points // 0 = Disabled (default), 1 = Enabled // set scr_game_suicidepointloss "0" // Controls whether a player committing suicide should received a spawn delay increase // 0 = Disabled (default), 1-60 = Enabled // set scr_player_suicidespawndelay "0" // Controls whether or not the killcam should be shown when killed // 0 = Disabled (default), 1 = Enabled // set scr_game_allow_killcam "0" // Forces the player to spawn instead of waiting for the player to press the USE key // indicating that he or she's ready to respawn again // 0 = Disabled, 1 = Enabled (default) // set scr_player_forcerespawn "1" // Controls if the Quick Actions (pressing the use key for different options) should be enabled or not. // 0 = Disabled (default), 1 = Enabled // set scr_quickactions_enable "0" // Fall height from which the player starts taking damage (default is 128 for normal games and 256 for Oldschool) //set scr_fallDamageMinHeight "128" // Maximum fall height allowed (default is 300 for normal games and 512 for Oldschool) //set scr_fallDamageMaxHeight "300" // Controls the jump height for the players // Allowed values: 0-1000 (default is 39) set scr_jump_height "80" // Slows the player in mid-air when jumping // 0 = Disabled, 1 = Enabled (default) // set scr_jump_slowdown_enable "1" // Dogtags shows the name of the killed player when you are near him crouching or proning // Dog tags should only be enabled in gametype where players don't respawn like S&D, ASS, etc. // 0 = Disabled (default), 1 = Enabled // set scr_dogtags_enable "0" // Controls whether bodies should be removed from the map // 0 = Disabled (default), 1 = Enabled (no effect), 2 = Enabled (small explosion effect) set scr_bodyremoval_enable "2" // Time before removing a body in seconds. // Allowed values: 5-300 (default is 20). // set scr_bodyremoval_time "20" // Controls bullet penetration through materials // 0 = Disabled, 1 = Enabled (default) // set scr_bullet_penetration_enabled "1" //****************************************************************************** // SPAWN PROTECTION //****************************************************************************** // Enable spawn protection // 0 = Disabled (default), 1 = Enabled set scr_enable_spawn_protection "0" // Control whether the player will remain invible during the spawn protection // Weapons will be disable while the player is invisible // 0 = Disabled (default), 1 = Enabled // set scr_spawn_protection_invisible "0" // Amount of seconds to protect a player after spawn // Allowed values: 0.5-60 (default is 4 seconds) // set scr_spawn_protection_time "4" // Show a shield icon to the attacker when shooting a spawn protected player // 0 = Disabled, 1 = Enabled (default) // set scr_spawn_protection_hiticon "1" // Max distance a player can travel while spawn protected // 0 = Disabled (default), 1-5000 = Maximum distance // set scr_spawn_protection_maxdistance "0" // Punish players for shooting spawn protected players (players will be shock and their weapons will be disabled) // 0 = Disabled (default), > 0-15 = Time the player will punished for // set scr_spawn_protection_punishment_time "0" //****************************************************************************** // ANTI BUNNY-HOPPING AND ANTI DOLPHIN-DIVE OPTIONS //****************************************************************************** // Controls the type of anti bunny-hopping that should be enabled // 0 = Disabled (default) // 1 = The player's weapon will lower every time the player jumps. // 2 = The player's weapon will lower if the player performs a second jump within // one second of the last jump. // 3 = The player's aim will shift instead of the weapons being disabled. // 4 = The player's aim will shift if the player performs a second jump within one // second of the last jump. set scr_enable_anti_bunny_hopping "0" // This variable controls if the player's view should shift when going prone and firing the weapon. // 0 = Disabled (default), 1 = Enabled // set scr_enable_anti_dolphin_dive "0" //****************************************************************************** // ANTI CAMPING OPTIONS //****************************************************************************** // Controls if anti-camping should be enabled // 0 = Disabled (default), 1 = Enabled (applies to everyone), 2 = Enabled (doesn't apply to snipers) // set scr_anti_camping_enable "0" // Controls what kind of cue should be shown to the player to indicate camping // 0 = Show only icon, 1 = Show only message, 2 = Show both // set scr_anti_camping_show "0" // Custom message to display to the player when camping. By default a localized string // will be shown to the player when scr_anti_camping_show is set to 1 or 2. // set scr_anti_camping_message "" // Distance in inches a player needs to move to not be considered camping. // Allowed values: 50-500 = Distance in inches (default is 100) // set scr_anti_camping_distance "100" // Time the player has to move the distance set in scr_anti_camping_distance // Allowed values: 30-300 = Seconds (default is 60) // set scr_anti_camping_time "60" //****************************************************************************** // DAMAGE EFFECTS OPTIONS //****************************************************************************** // Controls if the player should drop the weapon when he/she takes damage // 0 = Disabled (default) // 1 = Player will drop the weapon when hit on his/her hands // 2 = Player will drop the weapon when hit on his/her hands, or his/her lower arm. // 3 = Player will drop the weapon when hit on his/her hands, his/her lower arm, or his/her upper arm. // set scr_de_dropweapon_on_arm_hit "0" // Chance a player will drop the weapon when hit on the specific place // 0-100 = Chance of dropping the weapon (default is 50) // set scr_de_dropweapon_chance "50" // Controls whether a player will fall to the ground when hit on lower leg // 0 = Disabled (default), 1 = Enabled (no speed reduction), 2 = Enabled (also speed reduction) // set scr_de_falldown_on_leg_hit "0" // Chance a player will fall to the ground when hit on his/her legs // 0-100 = Chance of falling to the ground (default is 50) // set scr_de_falldown_chance "50" // Controls whether the player's view should shift when hit // 0 = Disabled (default), 1-50 = Enabled (amount of damage to trigger a shift view) // set scr_de_shiftview_on_damage "0" // Controls whether the player will break his ankle on a fall causing a 75% lost of the speed // 0 = Disabled (default), 1-75 = Enabled (amount of damage to trigger the break of the ankle) // set scr_de_break_ankle_on_fall "0" // Controls whether the player will lose a 50% of speed when hit on the upper leg // 0 = Disabled (default), 1-75 = Enabled (amount of damage to trigger the break of the ankle) // set scr_de_slowdown_on_leg_hit "0" //****************************************************************************** // CUSTOMIZE-A-PLAYER OPTIONS //****************************************************************************** // Enables the customize-a-player interface // 0 = disabled (default), 1 = enabled set scr_cap_enable "0" // Sets the amount of time (in seconds) a player has to access the cap after spawning // 5.0 = default, 1.0 = min, 15.0 = max // set scr_cap_time "5.0" // Sets the amount of time (in seconds) a player has when using the CAP interface // 15.0 = default, 5.0 = min, 30.0 = max // set scr_cap_time_activated "15.0" // If enabled, player will only be able to edit the characters appearance on their first spawn. // The CAP will not be available after the first spawn of a map. // 0 = disabled (default), 1 = enabled // set scr_cap_firstspawn "0"