//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // HUD OPTIONS // SOME VARIABLES WORK IN RANKED MODE AND SOME IN UNRANKED MODE //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // ATTENTION!!! // To run the server in stock non-softcore mode set the value of scr_player_maxhealth to "100" (located in gameplay\healthsystem.cfg) // To run the server in stock hardcore mode set the value scr_player_maxhealth to "30" (located in gameplay\healthsystem.cfg) // 0 = Disabled (default), 1 = Enabled set scr_hardcore "1" // Moves the progress bar during objectives completion // 0 = Disabled (default), 1 = Bottom of the screen, 2 = Top of the screen set scr_adjust_progress_bars "1" // Show a message on the screen when a player joins a team or switches to spectator // 0 = Disabled (default), 1 = Enabled // set scr_show_player_assignment "0" // This variable controls if global chat should be enable during the game. // If set to 0 then global chats will only be allowed during the ready-up period or once the game has finished. // 0 = Disabled, 1 = Enabled (default) // set scr_enable_globalchat "1" // Controls whether or not dead players can still chat with the other players // 0 = Disabled (default for games with limited lives), 1 = Enabled (default for games with unlimited lives) // set scr_enable_deadchat "0" // Show the player a message with his/her GUID the first time spawning in the game // 0 = Disabled (default), 1 = Enabled // set scr_show_guid_on_firstspawn "0" // Relocate the chat position at bottom left corner - use only in hardcore // 0 = Disabled (default), 1 = Enabled // set scr_relocate_chat_position "0" // Control what kind of hiticons should be shown to attacking players when causing damage to an enemy. // 0 = Disabled, 1 = Enabled (default), 2 = Enabled (not through walls) set scr_enable_hiticon "1" // Control if the special hiticon should be shown to the player attacking an enemy who is using the Juggernaut perk. // 0 = Disabled, 1 = Enabled (default) set scr_enable_bodyarmor_feedback "0" // Show names on enemy players // 0 = Disabled, 1 = Enabled (default) set scr_hud_show_enemy_names "0" // Show names on friendly players // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_friendly_names "1" // Distance in inches to a friendly player to be able to see his/her name // Allowed values: 50-10000 (default is 10000) //set scr_hud_show_friendly_names_distance "10000" // Show the death icon to players in the same team (NON-HARDCORE) // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_death_icons "1" // Show the red cross hairs on screen when pointing to an enemy (NON-HARDCORE) // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_redcrosshairs "1" // Show the grenade indicator on screen (NON-HARDCORE) // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_grenade_indicator "1" // Show the mantle hint on screen when approaching an object than can be mantled over // 0 = Disabled, 1 = Enabled only in non-hardcore (default), 2 = Enabled (any mode) // set scr_hud_show_mantle_hint "1" // Show XP points gained during the game in the middle of the screen // 0 = Disabled, 1 = Enabled (default, NON-HARDCORE), 2 = Enabled (also HARDCORE) // set scr_hud_show_xp_points "1" // Show the center obituary message showing the attacker or the victim's name // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_center_obituary "1" // Control which type of obituaries should be shown to all the players in the server // 0 = Disabled, 1 = Enabled (default), 2 = Show only TKs // set scr_show_obituaries "1" // Control if extended obituaries should be shown to the killed player. // Extended obituaries show the name of the attacker, the location of the hit, // the weapon used, and the distance to the attacker. // 0 = Disabled (default), 1 = Enabled (only victim), 2 = Enabled (only victim and attacker), 3 = Enabled (all players) // set scr_show_ext_obituaries "0" // Sets which type of unit should be used for extended obituaries // Value can be "meters" (default), "yards" or "both" // set scr_ext_obituaries_unit "meters" // Show the game scores on screen (NON-HARDCORE) // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_scores "1" // Show the stance indicator on screen // 0 = Disabled (default), 1 = Enabled set scr_hud_show_stance "1" // Show the mini-icons in the minimap indicating objective positions // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_2dicons "1" // Show the world icons on the screen indicating objective positions // 0 = Disabled, 1 = Enabled (default) // set scr_hud_show_3dicons "1" // Show the minimap to be shown in hardcore mode (HARDCORE) // 0 = Disabled (default), 1 = Enabled // set scr_hardcore_show_minimap "0" // Forces the compass (showing the North, South, West, East coordinates) in hardcore mode (HARDCORE). // 0 = Disabled (default), 1 = Enabled set scr_hardcore_show_compass "1" // Show the mini-icons in the compass indicating objective positions with their distance // 0 = Disabled (default), 1 = Enabled set scr_hud_compass_objectives "1" // Shows enemies in the minimap when firing a non-silenced weapon // 0 = Disabled (default for hardcore mode), 1 = Enabled (default for non-hardcore mode) // set scr_minimap_show_enemies_firing "0" // Control if the players' screens will be blacked out or not when dying. // 0 = Disabled (default), 1 = Enabled set scr_blackscreen_enable "0" // Control if the player's black screen should start fading out after certain amount of time. // If this variables is disabled then the player's screen will remain black until the player spawns. // 0 = Disabled (default), 1-60 = Time in seconds to fade out the blackscreen. set scr_blackscreen_fadetime "1" // Controls if spectators' screen should be black so they can't see players location in the game // 0 = Disabled (default), 1 = Enabled // set scr_blackscreen_spectators "0" // GUIDs of players that will be excent from the spectator blackscreen // Syntax is GUIDs separated by semicolons // set scr_blackscreen_spectators_guids "" // Enable the head bob when walking, running,and sprinting. // 0 = Disabled, 1 = Enabled (default) // set scr_bob_effect_enable "1" // Show blood splatters on the screen when the player is damaged // 0 = Disabled (default), 1 = Enabled set scr_show_general_blood_splatters "0" // Show a special blood splatter to the player when shot on his/her head // 0 = Disabled (default), 1 = Enabled set scr_show_headshot_blood_splatters "0" // Show a special blood splatter to the player when killed with a knife // 0 = Disabled (default), 1 = Enabled set scr_show_knifed_blood_splatters "0" // Draw the team icon over teammates' heads to quickly identify them as friendlies // 0 = Disabled (default), 1 = Enabled // set scr_drawfriend "0" // Control the inventory disaply in hardcore mode showing grenades, special grenades, explosives, ammo, etc (HARDCORE) // 0 = Disabled (default), 1 = Enabled (doesn't show ammo count), 2 = Enabled (also shows ammo count) set scr_hud_show_inventory "1" // Controls the players' status on the scoreboard so players can't see which players are alive or dead. // 0 = Disabled, 1 = Enabled (default) set scr_show_player_status "0" // Controls team status display so players can see how many people on their team // (and the other team if enabled) are alive at any given time during the game. // 0 = Disabled (default), 1 = Show own team, 2 = Show both teams set scr_show_team_status "1" // Hide the scores, from the scoreboard while playing but not in the intermission screen once the game finishes // 0 = Disabled (default), 1 = Enabled // set scr_hide_scores "0" // Play the game in 3rd person view. Players will automatically switch to 1st person view when aiming down the sights. // 0 = Disabled (default), 1 = Enabled // set scr_thirdperson_enable "0" // Shows real time statistics (accuracy, k/d ratio, longest shot, etc) to the player in the top right corner of the screen // 0 = Disabled (default), 1 = Enabled // set scr_realtime_stats_enable "0" // Sets if the default state of the real time stats should be ON when the player connects to the server // 0 = Disabled, 1 = Enabled (default) // set scr_realtime_stats_default_on "1" // Measurement unit to be used for the real time longest shots statistics // Allowed values: meters or yards // set scr_realtime_stats_unit "meters" // Controls the display text when an objective is captured, retrieved, dropped, etc. // 0 = Disabled, 1 = Enabled (default) // set scr_gametype_objectives_print "1" // Show how many remaining lives the player has (only for matches with limited number of lives except only 1) // 0 = Disabled (default), 1 = Enabled // set scr_show_lives_enable "0"