//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // VISUAL EFFECTS OPTIONS // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Player's health // Allowed values: 1-500 // Default for non-hardcore: 100 // Default for hardcore: 30 // Default for odlschool: 200 set scr_player_maxhealth "42" // controls the health regeneration method to use during the game when a player takes damage. // 0 = Disabled // 1 = Stock method (default): The player doesn't regenerate the health until certain time has passed. // Once this time has passed the player's health is fully regenerated in one chunk. // 2 = OpenWarfare method: The health regeneration is much more progressive taking into account the // amount to regenerate a complete life and the damage taken. set scr_healthregen_method "2" // Time to regenerate 100% of the player's health // Allowed values: 0-120 (default is 5) // set scr_player_healthregentime "5" // Time to regenerate 100% of the Juggernaut's health // Allowed values: 0-120 (default is 10) // set scr_jugg_healthregentime "10" // Plays a pain sound when the player takes damage // 0 = Disabled (default), 1-10 = Chance of the player to make a sound (the higher the number the lower the chance) set scr_health_pain_sound "3" // Plays a sound whenever the player dies // 0 = Disabled (default), 1 = Enabled set scr_health_death_sound "1" // Plays breathing sounds whenever a player has taken damage and the player's health is not full // 0 = Disabled, 1 = Enabled (default) // set scr_health_hurt_sound "1" // Displays a health bar on screen showing the player's current health // 0 = Disabled (default), 1 = Enabled // set scr_healthsystem_show_healthbar "0" //****************************************************************************** // BLEEDING OPTIONS //****************************************************************************** // Controls whether players will bleep when taken damage (damage from falls do not cause bleeding). // The higher the setting the slower a player bleeds. // 0 = Disabled (default), 0.1-15.0 = Enabled (bleeding rate) // set scr_healthsystem_bleeding_enable "0" // Percent of health a player must lose before bleeding begins when bleeding is enabled. // 0 = Player will start bleeding when damaged (default) // 1-99 = Percent of health // set scr_healthsystem_bleeding_percentage "0" // Displays a bleeding icon in the middle of the screen when player is bleeding // 0 = Disabled, 1 = Enabled (default) // set scr_healthsystem_bleeding_icon "1" //****************************************************************************** // BANDAGING OPTIONS //****************************************************************************** // Sets the starting amount of bandages for a player when players can bandage themselves // or bandage a teammate (medic role) // Allowed values: 1-5 (default is 3) // set scr_healthsystem_bandage_start "3" // Sets the max amount of bandages a player can carry as the players will be able to pick // bandages from health packs (when enabled) // Allowed values: 1-5 (default is 5) // set scr_healthsystem_bandage_max "5" // Allows player to bandage self when bleeding (stop bleeding does not heal) // 0 = Disabled, 1 = Enabled (default) // set scr_healthsystem_bandage_self "1" // Sets the amount of time (seconds) it takes for a player to fully bandage // Allowed values: 2-10 (default is 3) // set scr_healthsystem_bandage_time "3" //****************************************************************************** // MEDIC OPTIONS //****************************************************************************** // Enables the medic role (allows healing self, teammate and/or bandaging teammate) // 0 = Disabled (default), 1 = Enabled // set scr_healthsystem_medic_enable "0" // Allows player to bandage teammate if teammate is bleeding // 0 = Disabled, 1 = Enabled (default) // set scr_healthsystem_medic_bandaging "1" // Allows player to heal teammate if teammate's health is below max health // 0 = Disabled, 1 = Enabled (default) // set scr_healthsystem_medic_healing "1" // Allows player to heal self if player's health is below max health // 0 = Disabled, 1 = Enabled (default) // set scr_healthsystem_medic_healing_self "1" // Sets the amount of health one bandage can give a player on a full heal // Allowed values: 1-scr_player_maxhealth (default is 25) // set scr_healthsystem_medic_healing_health "25" // Sets the amount of time (seconds) it takes to fully heal player. Players can // stop the process early to partially heal but will still lose bandage. // Allowed values: 2-10 (default is 3) // set scr_healthsystem_medic_healing_time "3" // Allows a player to use a bandage from a teammate to heal or bandage the teammate // if he has no bandages. This is great if players can not heal or bandage themselves. // 0 = Disabled (default), 1 = Enabled // set scr_healthsystem_medic_take_bandage "0" // Displays the bandaging/healing icon when player is bandaging or healing // 0 = Disabled, 1 = Enabled (default) // set scr_healthsystem_healing_icon "1" //****************************************************************************** // HEALTH PACK OPTIONS //****************************************************************************** // Enables health packs. Health packs are dropped when a player dies. // 0 = Disabled (default), 1 = Enabled, 2 = Enabled (healthpacks glow) // set scr_healthsystem_healthpacks_enable "2" // Sets how long (in seconds) a health pack will stay in the map before disappearing // Allowed values: 30-300 (default is 60) // set scr_healthsystem_healthpacks_timeout "60" // Sets the amount of health one health pack will give a player when picked up // Allowed values: 1-scr_player_maxhealth (default is 25) // set scr_healthsystem_healthpacks_health "25" // If enabled, selects a random amount of health between 1 and the amount set // by scr_healthsystem_healthpacks_health to add to the players health. // 0 = Disabled (default), 1 = Enabled // set scr_healthsystem_healthpacks_random_health "0"