//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // HARDPOINTS: UAV, AIRSTRIKE, AND HELICOPTER // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************** // HARDPOINT SETTINGS //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_game_hardpoints "1" // Reminds the player that still has a hardpoint available for use // 0 = Disabled (default) // 15-60 = Enabled (value in seconds) // set scr_hardpoint_show_reminder "0" // Remove any hardpoint from the player's inventory upon his/her death // 0 = Disabled (default) // 1 = Enabled // set scr_remove_hardpoint_on_death "0" // This variable controls if hardpoints should be given to the players that continue to increase their kill streak without dying. // Cycle hardpoints when the player doesn't die. // For example, if enabled (using the default values for hardpoints) a player will obtain // the following hardpoints at the following kill streaks: UAV (3), Airstrike (5), Helicopter (7), // UAV (10), Airstrike (12), Helicopter (14), UAV (17), ... // 0 = Disabled (default), 1 = Enabled set scr_game_hardpoints_cycle "0" // Determine how to give hardpoints // 0 = Use kill streak (default) // 1 = Use overall amount of kills (for this value scr_game_hardpoints_cycle MUST be set to "1") set scr_game_hardpoints_mode "0" // Display a message to all the players that certain player has reach a new killstreak. // 0 = Disabled, 1 = Enabled (default) // set scr_announce_killstreak "1" //****************************************************************************** // UAV SETTINGS 2 //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_uav "1" // UAV will be active always in the game and players don't need to activate it. // 0 = Disabled (default), 1 = Enabled // set scr_game_forceuav "0" // Number of kills to get UAV. Values: 1-50. Default value is 3. set scr_hardpoint_uav_streak "2" // Amount of time in seconds the UAV will remain active. Values: 1-120. Default value is 15. set scr_uav_view_time "30" // Announce to the enemy that the UAV has been activated. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_uav_online "0" // Show game objects like Airstrikes and Helicopters in the UAV when active // 0 = Disabled, 1 = Enabled (default) // set scr_uav_show_hardpoints "1" //****************************************************************************** // AIRSTRIKE SETTINGS 4 //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_airstrike "1" // Number of kills to get the Airstrike. Values: 1-50. Default value is 5. set scr_hardpoint_airstrike_streak "4" // Amount of time in seconds that need to pass between Airstrike calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Airstrikes set scr_airstrike_hardpoint_interval "0" // Announce to the enemy that an Airstrike is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_airstrike_inbound "0" // Kills obtained with an Airstrike count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_airstrike_kills_toward_streak "0" // Delay the assigment of the Airstrike hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_airstrike_delay "0" //****************************************************************************** // HELICOPTER DRON SETTINGS 12 //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_allow_helicopter "1" // Number of kills to get the Helicopter. Values: 1-50. Default value is 7. set scr_hardpoint_helicopter_streak "12" // Amount of time in seconds that need to pass between Helicopter calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Helicopters set scr_heli_hardpoint_interval "120" // Announce to the enemy that a Helicopter is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_heli_inbound "0" // Kills obtained with a Helicopter count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_helicopter_kills_toward_streak "0" // Delay the assigment of the Helicopter hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_helicopter_delay "0" // Helicopter's health (default is 1300) set scr_heli_maxhealth "450" // Percentage of the player's body that has to be shown before the helicopter can attack (default is 0.30) set scr_heli_target_recognition "0.95" //****************************************************************************** //Sentrygun //****************************************************************************** set scr_hardpoint_allow_sentrygun "0" set scr_announce_enemy_sentrygun_inbound "1" set scr_hardpoint_sentrygun_streak "99" set scr_sentrygun_time "45" set scr_sentrygun_health "300" set scr_sentrygun_range "2500" set scr_sentrygun_maxammo "200" //valid range 100 - 1000 set scr_sentrygun_clip "50" //valid range 10-100 set scr_sentrygun_kills_toward_streak "0" //****************************************************************************** // HARRIER SETTINGS 10 //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_allow_harrier "1" // Number of kills to get the Harrier. Values: 1-50. Default value is 5. set scr_hardpoint_harrier_streak "10" // Amount of time in seconds that need to pass between Harrier calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Harrier set scr_harrier_hardpoint_interval "0" // Announce to the enemy that an Harrier is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_harrier_inbound "1" // Kills obtained with an Harrier count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_Harrier_kills_toward_streak "0" // Delay the assigment of the Harrier hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment set scr_harrier_delay "0" //**************************************************************************** // JUGGERNAUT SETTINGS 8 //**************************************************************************** // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_allow_jugg "1" // Number of kills to get the Juggernaut. Values: 1-50. Default value is 10. set scr_hardpoint_jugg_streak "8" // Kills obtained with a Juggernaut count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_juggernaut_kills_toward_streak "0" // Juggernaut Timers // Enabled, Juggernaut will be active for set amount of time // Disabled, Juggernaut will stay till he is killed // 0 = Disabled, 1 = Enabled (Stopwatch Timer), 2 = Enabled (Digital Timer,Default) // set scr_hardpoint_jugg_timer "0" // Juggernaut Timer Color // Timer will change color while countdown decreases // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_jugg_timer_color "0" // Juggernaut Timer Set Time // 1 - 180 seconds (default - 30) set scr_hardpoint_jugg_timer_set "45" // Announce to the enemy that a Juggernaut is active. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_jugg "1" // Speed of the Juggernaut(default is 0.7) // Range 0.5 - 1.5 set scr_hardpoint_jugg_speed "1" // Show perks on Jugg spawn // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_jugg_show_perks_on_spawn "0" // Jugg Health Multiplier // 1 - 100 times regular server set health (default - 5) set scr_hardpoint_jugg_health_multiplier "10" // Show Healthbar to Juggernaut if not already enabled in server // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_jugg_show_healthbar "0" // Show enemy ping to Juggernaut // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_jugg_show_enemyping "0" // Extra Player points for Juggernaut kills // 0 = Disabled // 1 - 1000 (default - 10) set scr_hardpoint_jugg_kill_points "10" // Extra Team points for Juggernaut kills // Do NOT use with objective gametypes like CTF or CH // 0 = Disabled // 1 - 1000 (default - 10) // set scr_hardpoint_jugg_kill_points_team "20" set scr_hardpoint_jugg_kill_points_team_ctf "0" set scr_hardpoint_jugg_kill_points_team_ch "0" // Show Juggernaut obituary kills to server // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_jugg_obits "0" // Give Jugg special weapon loadout on spawn // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_jugg_special_loadout "1" //********************************************************** // Juggernaut Weapons and Perks (if special loadout enabled) //********************************************************** // Weapon for the Juggernaut //Default = "deserteaglegold_mp" // Choices = ";m1014_mp;mp44_mp;p90_mp;rpd_mp;barrett_mp" set scr_hardpoint_force_jugweapon "deserteaglegold_mp" // Secondary Jugg Weapon //Default = "rpg_mp" // Choices = "c4_mp;rpg_mp;claymore_mp" set scr_hardpoint_jugweapon_secondary "rpg_mp" // Allow Juggernaut to have nades // 0 = Disabled, 1 = Enabled (default) set scr_hardpoint_jugg_nades "1" // Juggernaut Nade Amounts (if enabled) // 0 - 4 (default - 3) set scr_hardpoint_jugg_nades_amount "3" // Perk 1 Slot // Default = "specialty_armorvest" // Choices = "specialty_null;specialty_armorvest" // set scr_hardpoint_jugg_specialty_slot0 "" // Perk 2 Slot // Default = "specialty_fastreload" // Choices = //"specialty_null;specialty_bulletdamage;specialty_fastreload;specialty_rof;specialty_explosivedamage" set scr_hardpoint_jugg_specialty_slot1 "specialty_bulletdamage" // Perk 3 Slot // Default = "specialty_bulletpenetration" // Choices = "specialty_null;specialty_longersprint;specialty_bulletaccuracy;specialty_bulletpenetration;specialty_holdbreath;specialty_quieter" // set scr_hardpoint_jugg_specialty_slot2 "" // Reload Max Ammo on any Juggernaut Kill // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_jugg_max_ammo "0" // Reload nades on any Juggernaut Kill // 0 = Disabled (default), 1 = Enabled // set scr_hardpoint_jugg_max_ammo_nades "1" //****************************************************************************** // NAPALM SETTINGS 6 //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_napalm "0" // Number of kills to get the Napalm. Values: 1-50. Default value is 5. set scr_hardpoint_napalm_streak "6" // Amount of time in seconds that need to pass between Napalm calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Napalm set scr_napalm_hardpoint_interval "90" // Announce to the enemy that an Napalm is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_anpalm_inbound "0" // Kills obtained with an Napalm count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_napalm_kills_toward_streak "0" // Delay the assigment of the Napalm hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_napalm_delay "0" //****************************************************************************** // STEALTH SETTINGS 14 //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set scr_hardpoint_allow_stealth "0" // Number of kills to get the stealth. Values: 1-50. Default value is 5. set scr_hardpoint_stealth_streak "14" // Amount of time in seconds that need to pass between stealth calls by the same team // 0 = Can be called any time (default), 1-600 = Amount in seconds between Airstrikes set scr_stealth_hardpoint_interval "90" // Announce to the enemy that an stealth is inbound. // 0 = Disabled, 1 = Enabled (default) set scr_announce_enemy_stealth_inbound "0" // Kills obtained with an stealth count toward the killstreak of the player // 0 = Disabled, 1 = Enabled (default) set scr_stealth_kills_toward_streak "0" // Delay the assigment of the stealth hardpoint at the beginning of the round // 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment // set scr_stealth_delay "0"