//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // FITNESS CONTROL SYSTEM // ALL VARIABLES WORK IN RANKED AND UNRANKED MODES //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** // Controls if the "Enhanced Movement Control" module should be active or not // 0 = Disabled (default), 1 = Enabled // set scr_fcs_enabled "0" // Forces the player to crouch on spawn // 0 = Disabled, 1 = Enabled (default) // set scr_fcs_crouch_on_spawn "1" // Delay the ability to sprint on spawn for certain amount of time // 0 = Disabled (default), > 0 - 60.0 = Time in seconds to delay sprint // set scr_fcs_sprint_delay "0" // Allow players to jump. Players can still mantle over things when disabled. // 0 = Disabled, 1 = Enabled (default) // set scr_fcs_jump_allowed "1" // Percentage of sprint time that will be deducted from the player with each jump. // If sprint time is set to "4" and this variable is set to "50" for example, 2 // seconds of sprint time will be deducted from the player with each jump. // 0 = Disabled, 1-100 = Percentage (default is 40) // set scr_fcs_jump_penalty "40" // Sprint time in seconds that the player will be allowed to use without resting. // 0 = Disabled, > 0 - 12.8 = Time in seconds (default is 4) // set scr_player_sprinttime "4" // Time in seconds to recover 1 second of sprinting time // 1.0 - 10.0 = Time in seconds (default is 2) // set scr_fcs_sprint_recovery_time "2" // Time it will need to pass after a full sprint to start recovering // If the player uses all the sprint time available he won't be able to sprint // or jump until after this recovery time is over // 1.0 - 30.0 = Time in seconds (default is 5) set scr_fcs_sprint_recovery_delay "1" // Percentage to reduce overall player speed after a full sprint (progressive). // Once the player starts sprinting he will start getting tired and his sprinting // speed will start going going down in a progressive way. Player will re-gain // his original speed once he starts recovering. // 0 = Disabled, 1-50 = Percentage (default is 30) // set scr_fcs_sprint_slowsdown_max "30" // Allow the players to move without ADS without counting towards sprint time. // If disabled the player will also lose sprint time if he moves without crouching // or proning and not using ADS. // 0 = Disabled, 1 = Enabled (default) // set scr_fcs_walk_without_ads_allowed "1" // Controls the pulse of the player after taking damage or sprinting. // 0 = Disabled (default), 1 = Enabled (based on damage) // 2 = Enabled (based on sprint time), 3 = Enabled (based on damage and sprint) // set scr_fcs_pulse_enabled "0" // Controls the amount of sway in the pulse system. The pulse system will calculate // a default sway but the admin can control the sway to decrease it to the desired // level. The lower the value of this variable the less the sway. // 0.01 - 1.0 = Percentage that you want from default pulse sway // set scr_fcs_pulse_modifier "1.0"