//****************************************************************************** // _____ _ _ __ // | _ | | | | | / _| // | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ // | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ // \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ // \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| // | | We don't make the game you play. // |_| We make the game you play BETTER. // // Website: http://openwarfaremod.com/ //****************************************************************************** // SOLDIER CLASSES // VARIABLES WORK ONLY IN UNRANKED MODE UNLESS NOTED!!! //****************************************************************************** // PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//) // WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES. //****************************************************************************** //****************************************************************************** // CLASS MOVEMENT SPEEDS - WORKS IN RANKED AND UNRANKED MODES // IF WWM IS ENABLED THEN THESE SPEEDS WILL BE IGNORED //****************************************************************************** // Values: 0.5 - 1.5 // set class_assault_movespeed "0.95" // set class_specops_movespeed "1.00" // set class_heavygunner_movespeed "0.875" // set class_demolitions_movespeed "1.00" // set class_sniper_movespeed "1.00" //****************************************************************************** // PERK AMMO LIMITATIONS //****************************************************************************** // Values: 1-2. Default value is 2. // set scr_c4_ammo_count "2" // Values: 1-2. Default value is 2. // set scr_claymore_ammo_count "2" // Values: 1-3. Default value is 2. set scr_rpg_ammo_count "3" //****************************************************************************** // CLASS/WEAPON LIMITATIONS //****************************************************************************** // Limit how many players can select this class/item for each team // Values: 0-64. Default value is 64. // set class_allies_assault_limit "64" // set class_allies_specops_limit "64" // set class_allies_heavygunner_limit "64" // set class_allies_demolitions_limit "64" // set class_allies_sniper_limit "64" // set class_axis_assault_limit "64" // set class_axis_specops_limit "64" // set class_axis_heavygunner_limit "64" // set class_axis_demolitions_limit "64" // set class_axis_sniper_limit "64" // Limit how many people can select a grenade launcher (do not set this attachment // as the default attachment for the assault class if you pretend to limit it) // set attach_assault_gl_limit "64" // Limit how many people can select smoke grenades (do not set this special grenade // as the default special grenade for any class if you pretend to limit it) // set smoke_grenade_limit "64" //****************************************************************************** // DROP WEAPONS/ARMORY FOR PICKUP SETTINGS //****************************************************************************** // 0 = Weapon will not be dropped, 1 = Weapon will be dropped when the player is killed (default) // set class_assault_allowdrop "1" // set class_specops_allowdrop "1" // set class_heavygunner_allowdrop "1" // set class_demolitions_allowdrop "1" // set class_sniper_allowdrop "1" // 0 = Item will not be dropped, 1 = Item will be dropped when the player is killed (default) set scr_concussion_grenades_allowdrop "1" set scr_flash_grenades_allowdrop "1" set scr_frag_grenades_allowdrop "1" set scr_smoke_grenades_allowdrop "1" //****************************************************************************** // HANDGUNS AND ATTACHMENTS (APPLY TO ALL CLASSES) //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons. // set weap_allow_beretta "1" // Allies // set weap_allow_colt45 "1" // Axis // set weap_allow_usp "1" // Allies // set weap_allow_deserteagle "1" // Axis // set weap_allow_deserteaglegold "1" // Axis // 0 = Disabled, 1 = Enabled (default) // set attach_allow_pistol_none "1" //set attach_allow_pistol_silencer "0" //****************************************************************************** // BINOCULARS (APPLY TO ALL CLASSES) //****************************************************************************** // Assigns the binoculars to the players in slot #3 // 0 = Disabled (default), 1 = Enabled // set weap_allow_binoculars "0" //****************************************************************************** // SPECIAL GRENADES (APPLY TO ALL CLASSES) //****************************************************************************** // 0 = Disabled, 1 = Enabled (default) // set weap_allow_frag_grenade "1" // set weap_allow_concussion_grenade "1" // set weap_allow_flash_grenade "1" // set weap_allow_smoke_grenade "1" //****************************************************************************** // ASSAULT CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons. // set weap_allow_assault_m16 "1" // Allies // set weap_allow_assault_ak47 "1" // Axis // set weap_allow_assault_m4 "1" // Allies // set weap_allow_assault_g3 "1" // Axis // set weap_allow_assault_g36c "1" // Allies // set weap_allow_assault_m14 "1" // Allies // set weap_allow_assault_mp44 "1" // Axis // 0 = Disabled, 1 = Enabled (default) // set attach_allow_assault_none "1" //set attach_allow_assault_reflex "0" //set attach_allow_assault_silencer "0" //set attach_allow_assault_acog "0" // ATTENTION! THIS VARIABLE ALSO WORKS IN RANKED MODE!!! set attach_allow_assault_gl "1" //****************************************************************************** // WEAPON PERK NAMES: // c4_mp, claymore_mp, rpg_mp. //****************************************************************************** //****************************************************************************** // ASSAULT CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;" set class_assault_primary "ak47" set class_assault_primary_attachment "none" // Syntax is: ";;" // set class_assault_secondary "beretta;beretta;colt45" // set class_assault_secondary_attachment "none" // set class_assault_perk1 "specialty_null" // set class_assault_perk2 "specialty_bulletdamage" // set class_assault_perk3 "specialty_longersprint" // set class_assault_sgrenade "concussion_grenade" // set class_assault_camo "camo_none" set class_assault_pgrenade_count "4" set class_assault_sgrenade_count "4" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_assault_lock_primary "0" // set class_assault_lock_primary_attachment "0" // set class_assault_lock_secondary "0" // set class_assault_lock_perk1 "0" // set class_assault_lock_perk2 "0" // set class_assault_lock_perk3 "0" // set class_assault_lock_sgrenade "0" //****************************************************************************** // SPECIAL OPS CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons. // set weap_allow_specops_mp5 "1" // Allies // set weap_allow_specops_skorpion "1" // Axis // set weap_allow_specops_uzi "1" // Axis // set weap_allow_specops_ak74u "1" // Axis // set weap_allow_specops_p90 "1" // Allies // 0 = Disabled, 1 = Enabled (default) // set attach_allow_specops_none "1" //set attach_allow_specops_reflex "0" //set attach_allow_specops_silencer "0" //set attach_allow_specops_acog "0" //****************************************************************************** // SPECIAL OPS CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;" // set class_specops_primary "mp5;mp5;p90" // set class_specops_primary_attachment "none" // Syntax is: ";;" // set class_specops_secondary "usp;usp;colt45" // set class_specops_secondary_attachment "silencer" // set class_specops_perk1 "c4_mp" // set class_specops_perk2 "specialty_explosivedamage" // set class_specops_perk3 "specialty_bulletaccuracy" // set class_specops_sgrenade "flash_grenade" // set class_specops_camo "camo_none" //set class_specops_pgrenade_count "4" //set class_specops_sgrenade_count "4" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_specops_lock_primary "0" // set class_specops_lock_primary_attachment "0" // set class_specops_lock_secondary "0" // set class_specops_lock_perk1 "0" // set class_specops_lock_perk2 "0" // set class_specops_lock_perk3 "0" // set class_specops_lock_sgrenade "0" //****************************************************************************** // HEAVYGUNNER CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons. // set weap_allow_heavygunner_saw "1" // Allies // set weap_allow_heavygunner_rpd "1" // Axis // set weap_allow_heavygunner_m60e4 "1" // Allies // 0 = Disabled, 1 = Enabled (default) // set attach_allow_heavygunner_none "1" //set attach_allow_heavygunner_reflex "0" //set attach_allow_heavygunner_grip "0" //set attach_allow_heavygunner_acog "0" //****************************************************************************** // HEAVYGUNNER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;" set class_heavygunner_primary "rpd" // set class_heavygunner_primary_attachment "grip" // Syntax is: ";;" set class_heavygunner_secondary "usp" // set class_heavygunner_secondary_attachment "none" set class_heavygunner_perk1 "specialty_specialgrenade" // set class_heavygunner_perk2 "specialty_armorvest" // set class_heavygunner_perk3 "specialty_bulletpenetration" // set class_heavygunner_sgrenade "concussion_grenade" // set class_heavygunner_camo "camo_none" set class_heavygunner_pgrenade_count "4" set class_heavygunner_sgrenade_count "4" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_heavygunner_lock_primary "0" // set class_heavygunner_lock_primary_attachment "0" // set class_heavygunner_lock_secondary "0" // set class_heavygunner_lock_perk1 "0" // set class_heavygunner_lock_perk2 "0" // set class_heavygunner_lock_perk3 "0" // set class_heavygunner_lock_sgrenade "0" //****************************************************************************** // DEMOLITIONS CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons. // set weap_allow_demolitions_winchester1200 "1" // Axis // set weap_allow_demolitions_m1014 "1" // Allies // 0 = Disabled, 1 = Enabled (default) // set attach_allow_shotgun_none "1" //set attach_allow_shotgun_reflex "0" //set attach_allow_shotgun_grip "0" //****************************************************************************** // DEMOLITIONS CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;" // set class_demolitions_primary "winchester1200;m1014;winchester1200" // set class_demolitions_primary_attachment "none" // Syntax is: ";;" // set class_demolitions_secondary "beretta;beretta;colt45" // set class_demolitions_secondary_attachment "none" // set class_demolitions_perk1 "rpg_mp" // set class_demolitions_perk2 "specialty_explosivedamage" // set class_demolitions_perk3 "specialty_longersprint" // set class_demolitions_sgrenade "smoke_grenade" // set class_demolitions_camo "camo_none" set class_demolitions_pgrenade_count "4" set class_demolitions_sgrenade_count "4" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_demolitions_lock_primary "0" // set class_demolitions_lock_primary_attachment "0" // set class_demolitions_lock_secondary "0" // set class_demolitions_lock_perk1 "0" // set class_demolitions_lock_perk2 "0" // set class_demolitions_lock_perk3 "0" // set class_demolitions_lock_sgrenade "0" //****************************************************************************** // SNIPER CLASS WEAPONS AND ATTACHMENTS //****************************************************************************** // 0 = Disabled, nobody can use this weapon // 1 = Enabled, everyone can use this weapon (default) // 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons. // set weap_allow_sniper_dragunov "1" // Axis // set weap_allow_sniper_m40a3 "1" // Allies // set weap_allow_sniper_barrett "1" // Allies // set weap_allow_sniper_remington700 "1" // Axis // set weap_allow_sniper_m21 "1" // Allies // 0 = Disabled, 1 = Enabled (default) // set attach_allow_sniper_none "1" //set attach_allow_sniper_acog "0" //****************************************************************************** // SNIPER CLASS DEFAULT LOADOUT // DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED //****************************************************************************** // Syntax is: ";;" // set class_sniper_primary "m40a3;m40a3;dragunov" // set class_sniper_primary_attachment "none" // Syntax is: ";;" // set class_sniper_secondary "beretta;beretta;colt45" // set class_sniper_secondary_attachment "silencer" // set class_sniper_perk1 "specialty_specialgrenade" // set class_sniper_perk2 "specialty_bulletdamage" // set class_sniper_perk3 "specialty_bulletpenetration" // set class_sniper_sgrenade "flash_grenade" // set class_sniper_camo "camo_none" set class_sniper_pgrenade_count "4" set class_sniper_sgrenade_count "4" // Lock selections so player can't change the default assignment // 0 = Disabled (default), 1 = Enabled // set class_sniper_lock_primary "0" // set class_sniper_lock_primary_attachment "0" // set class_sniper_lock_secondary "0" // set class_sniper_lock_perk1 "0" // set class_sniper_lock_perk2 "0" // set class_sniper_lock_perk3 "0" // set class_sniper_lock_sgrenade "0"