/*===================================================================|| ||/|¯¯¯¯¯¯¯\///|¯¯|/////|¯¯|//|¯¯¯¯¯¯¯¯¯|//|¯¯¯¯¯¯¯¯¯|//\¯¯\/////¯¯//|| ||/| |//\ \//| |/////| |//| |/////////| |//////////\ \/// ///|| ||/| |///\ \/| |/////| |//| |/////////| |///////////\ \/ ////|| ||/| |///| |/| |/////| |//| _____|///| _____|//////\ /////|| ||/| |//// //| \/////| |//| |/////////| |/////////////| |/////|| ||/| |/// ////\ \//// ////| |/////////| |/////////////| |/////|| ||/|_______//////\_______/////|__|/////////|__|/////////////|__|/////|| ||===================================================================|| || DO NOT USE, SHARE OR MODIFY THIS FILE WITHOUT PERMISSION || ||===================================================================*/ #include duffman\_languages; LoadLanguages() { //-------------------------ENGLISH------------------------- Lang("EN", "VIP_DM", "DeathMachine ON/OFF"); Lang("EN", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("EN", "VIP_INVIS", "Invisible ON/OFF"); Lang("EN", "VIP_PICKUP", "Pickup ON/OFF"); Lang("EN", "VIP_NUKEBULL", "NukeBullets"); Lang("EN", "VIP_DOGOD", "GodMode On"); Lang("EN", "VIP_NOVA", "GAS Nade"); Lang("EN", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("EN", "VIP_JETPACK", "Jetpack"); Lang("EN", "VIP_TELEGUN", "Telegun"); Lang("EN", "VIP_AMMO", "Ammo"); Lang("EN", "YOUR_BOUNCED", "^5You were ^7bounced ^5by the Admin"); Lang("EN", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5Bounced ^7$$NAME$$."); Lang("EN", "APPEAR_AFK", "^5You appear to be ^7AFK!"); Lang("EN", "IS_AFK", "$$NAME$$ ^5appears to be ^7AFK!"); Lang("EN", "MOVE_OR_KILL", "^5Move or you will be ^7killed!"); Lang("EN", "ARTILLERY_NOT_AVAILABLE", "Artillery not available"); Lang("EN", "PREDATOR_NOT_AVAILABLE", "Predator not available"); Lang("EN", "STRAFE_NOT_AVAILABLE", "Strafe Run not available"); Lang("EN", "PREDATOR_STAND", "You have to stand while using a Predator"); Lang("EN", "PREDATOR_INCOMING", "Predator incoming"); Lang("EN", "FRIENDLY_PREDATOR", "Friendly Predator incoming"); Lang("EN", "ENEMY_PREDATOR", "Enemy Predator incoming"); Lang("EN", "ARTILLERY_INCOMING", "Artillery standing by"); Lang("EN", "FRIENDLY_ARTILLERY", "Friendly Artillery standing by"); Lang("EN", "ENEMY_ARTILLERY", "Enemy Artillery standing by"); Lang("EN", "STRAFE_INCOMING", "Strafe Run incoming"); Lang("EN", "FRIENDLY_STRAFE", "Friendly Strafe Run incoming"); Lang("EN", "ENEMY_STRAFE", "Enemy Strafe Run incoming"); Lang("EN", "PACKAGE_INCOMING", "Care Package incoming"); Lang("EN", "FRIENDLY_PACKAGE", "Friendly Care Package incoming"); Lang("EN", "ENEMY_PACKAGE", "Enemy Care Package incoming"); Lang("EN", "PACKAGE_POSITION", "You cant call a Care Package at this position"); Lang("EN", "START_MAPVOTE", "Press Fire to Vote"); Lang("EN", "MAX_PRESTIGE", "You already reached the max prestige level!"); Lang("EN", "NOT_REACHED_LVL", "You havent reached lv 55 yet"); Lang("EN", "PRESTIGE_KILLS_LEFT", "There are still $$KILLS$$ kills left!"); Lang("EN", "WELCOME", "Welcome"); Lang("EN", "FRAG_WAIT", "You have to wait $$TIME$$ seconds"); Lang("EN", "predator_mp", "Press [{+actionslot 4}] for PREDATOR"); Lang("EN", "artillery_mp", "Press [{+actionslot 4}] for ARTILLERY"); Lang("EN", "carepackage_mp", "Press [{+actionslot 4}] for CARE PACKAGE"); Lang("EN", "strafe_mp", "Press [{+actionslot 4}] for Strafe Run"); Lang("EN", "PICKUP", "Press ^3[[{+usereload}]] ^7to pickup Carepackage"); Lang("EN", "NINJA", "You got ability Ninja!"); Lang("EN", "RUSHER", "You got ability Rusher!"); Lang("EN", "JUGGERNAUT", "You got ability Juggernaut!"); Lang("EN", "NUKE_BULLETS", "You got Nuke bullets!"); Lang("EN", "ACCURACY", &"^2Accuracy:^7 &&1"); Lang("EN", "HELP_1", "This Server offers many new features to improve your\ngaming experience, therefore theres a Menu where you\ncan enter prestige and change some graphic settings.\nIt can be opened by pressing Nightvision-button twice\nor by typing '!menu' into the chat."); // THIS TEXT MUST BE SHORTER THEN 256 chars Lang("EN", "HELP_2", "The emblemtext can be changed by typing:\n!emblem \nThe following Perks have been deleted because\nthey are overpowered or just noobish:\nJuggernaut, Last Stand, Martyrdom"); Lang("EN", "HELP_CLOSE", "Press ^3[[{+melee}]] ^7to close this menu!"); Lang("EN", "HELP_TIME_LEFT", &"&&1 seconds left untill you can close!"); Lang("EN", "MENU_NAVI", "^7Select: ^3[Right or Left Mouse]^7\nUse: ^3[[{+activate}]]^7\nLeave: ^3[[{+melee}]]"); Lang("EN", "PRESTIGE_UNLOCK", "You have to reach Prestige level $$LEVEL$$ to unlock $$FEATURE$$"); Lang("EN", "NO_PERMISSION", "You have no permission to use this!\nFailed on Permission: $$PERMISSION$$"); Lang("EN", "REFLECT_ON", "Damage Reflection ^5activated due to camp!"); Lang("EN", "SPAWN_PROTECTION", &"Spawnprotection...^3&&1"); Lang("EN", "reaper_mp", "Press [{+actionslot 4}] for Reaper"); Lang("EN", "REAPER_NOT_AVAILABLE", "Reaper not available"); Lang("EN", "REAPER_INCOMING", "Reaper incoming"); Lang("EN", "FRIENDLY_REAPER", "Friendly Reaper incoming"); Lang("EN", "ENEMY_REAPER", "Enemy Reaper incoming"); Lang("EN", "nuke_mp", "Press [{+actionslot 4}] for NUKE"); Lang("EN", "NUKE_NOT_AVAILABLE", "Nuke not available"); Lang("EN", "NUKE_INCOMING", "Nuke incoming"); Lang("EN", "FRIENDLY_NUKE", "Friendly Nuke incoming"); Lang("EN", "ENEMY_NUKE", "Enemy Nuke incoming"); Lang("EN", "TRAINING_AREA", "Press ^3[USE] ^7to enter training area"); Lang("EN", "GOT_KILLED", &"Killed by &&1."); Lang("EN", "KILLED_PLAYER", &"You killed &&1."); Lang("EN", "GOT_HONORED", "You've got honored by $$NAME$$"); Lang("EN", "HONOR_PLAYER", &"Press ^3[FLASH] ^7to honor ^7&&1 for this Kill."); Lang("EN", "CURRENT_HONOR", &"Collected &&1 honors."); Lang("EN", "MENU_PRESTIGE", "Enter Prestige"); Lang("EN", "MENU_LASER", "Toggle Laser"); Lang("EN", "MENU_EMBLEM", "Change Emblem"); Lang("EN", "MENU_EMBLEM_DEFAULT", "Default Design"); Lang("EN", "MENU_EMBLEM_BLUE", "Blue Design"); Lang("EN", "MENU_EMBLEM_RED", "Red Design"); Lang("EN", "MENU_EMBLEM_GREEN", "Green Design"); Lang("EN", "MENU_EMBLEM_YELLOW", "Yellow Design"); Lang("EN", "MENU_EMBLEM_ADMIN", "RS-Member Design"); Lang("EN", "MENU_EMBLEM_OWN", "Submit own theme"); Lang("EN", "MENU_FILM", "Select Filmtweaks"); Lang("EN", "MENU_TWEAK", "Tweakables"); Lang("EN", "MENU_BRIGHT", "Toggle Fullbright"); Lang("EN", "MENU_FOG", "Toggle Fog"); Lang("EN", "MENU_LASER2", "Toggle Laser"); Lang("EN", "MENU_RULES", "Switch Gamerules"); Lang("EN", "MENU_RESET", "Reset all"); Lang("EN", "MENU_TWEAKS", "Toggle Filmtweaks"); Lang("EN", "MENU_DEV", "Admin section"); Lang("EN", "MENU_VIP", "Vip section"); Lang("EN", "MENU_EDITOR", "Create a Class"); Lang("EN", "RESPAWN_IN", &"Respawning in: &&1"); Lang("EN", "EARNED_XP", &"^5Earned XP: ^7&&1"); Lang("EN", "ONLY_WELCOME", "^5We are currently playing only ^7$$MODE$$"); Lang("EN", "ONLY_CHANGED", "^5Only mode got changed to ^7$$MODE$$"); Lang("EN", "ONLY_RESETED", "^5Only mode got ^5reset"); Lang("EN", "TRANSLATED_BY", "English translation by DuffMan & Borrow"); Lang("EN", "reaper_mp", "Press [{+actionslot 4}] for Reaper"); Lang("EN", "REAPER_NOT_AVAILABLE", "Reaper not available"); Lang("EN", "REAPER_INCOMING", "Reaper incoming"); Lang("EN", "FRIENDLY_REAPER", "Friendly Reaper incoming"); Lang("EN", "ENEMY_REAPER", "Enemy Reaper incoming"); Lang("EN", "orbital_mp", "Press [{+actionslot 4}] for Orbital Satellite"); Lang("EN", "ORBITAL_INCOMING", "Orbital Satellite called in for 20 seconds"); Lang("EN", "FRIENDLY_ORBITAL", "Orbital Satellite called in for 20 seconds"); Lang("EN", "ENEMY_ORBITAL", "Enemy Orbital Satellite called in for 20 seconds"); Lang("EN", "ORBITAL_EXPIRED", "Orbital Satellite offline"); Lang("EN", "TEAM_BALANCE_FALSE", "Theres no need to balance the teams"); Lang("EN", "TEAM_BALANCE_ONCE", "You can only call teambalance once a map"); Lang("EN", "MENU_CHANGELOG", "View Changelog"); //--------------------------GERMAN------------------------- Lang("DE", "VIP_DM", "DeathMachine ON/OFF"); Lang("DE", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("DE", "VIP_INVIS", "Invisible ON/OFF"); Lang("DE", "VIP_PICKUP", "Pickup ON/OFF"); Lang("DE", "VIP_NUKEBULL", "NukeBullets"); Lang("DE", "VIP_DOGOD", "GodMode On"); Lang("DE", "VIP_NOVA", "GAS Nade"); Lang("DE", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("DE", "VIP_JETPACK", "Jetpack"); Lang("DE", "VIP_TELEGUN", "Telegun"); Lang("DE", "VIP_AMMO", "Ammo"); Lang("DE", "reaper_mp", "Drücken Sie [{+actionslot 4}] für Schnitter"); Lang("DE", "REAPER_NOT_AVAILABLE", "Schnitter nicht verfügbar"); Lang("DE", "REAPER_INCOMING", "Schnitter eingehend"); Lang("DE", "FRIENDLY_REAPER", "freundlich Schnitter eingehend"); Lang("DE", "ENEMY_REAPER", "Feind Schnitter eingehend"); Lang("DE", "YOUR_BOUNCED", "^5Du wurdest von einem ^7Admin gebounct."); Lang("DE", "BOUNCED_NOTIFY", "$$CLANTAG$$[Admin]: ^5Spieler ^7$$NAME$$ ^5wurde gebounct."); Lang("DE", "APPEAR_AFK", "^5Du scheinst ^7AFK ^5zu sein!"); Lang("DE", "IS_AFK", "$$NAME$$ ^5scheint ^7AFK ^5zu sein!"); Lang("DE", "MOVE_OR_KILL", "^5Bewege dich oder du wirst ^7getötet!"); Lang("DE", "ARTILLERY_NOT_AVAILABLE", "Artillery nicht verfügbar"); Lang("DE", "PREDATOR_NOT_AVAILABLE", "Predator nicht verfügbar"); Lang("DE", "STRAFE_NOT_AVAILABLE", "Strafe Run nicht verfügbar"); Lang("DE", "PREDATOR_STAND", "Du musst stehen um die Predator zu nutzen"); Lang("DE", "PREDATOR_INCOMING", "Predator bereit"); Lang("DE", "FRIENDLY_PREDATOR", "Verbündete Predator bereit"); Lang("DE", "ENEMY_PREDATOR", "Feindliche Predator bereit"); Lang("DE", "ARTILLERY_INCOMING", "Artillery steht bereit"); Lang("DE", "FRIENDLY_ARTILLERY", "Verbündete Artillery steht bereit"); Lang("DE", "ENEMY_ARTILLERY", "Feindliche Artillery steht bereit"); Lang("DE", "STRAFE_INCOMING", "Strafe Run bereit"); Lang("DE", "FRIENDLY_STRAFE", "Verbündeter Strafe Run bereit"); Lang("DE", "ENEMY_STRAFE", "Feindlicher Strafe Run bereit"); Lang("DE", "PACKAGE_INCOMING", "Vorräte kommen herbei"); Lang("DE", "FRIENDLY_PACKAGE", "Verbündete Vorräte kommen herbei"); Lang("DE", "ENEMY_PACKAGE", "Feindliche Vorräte kommen herbei"); Lang("DE", "PACKAGE_POSITION", "Du kannst keine Vorräte zu dieser Position rufen"); Lang("DE", "START_MAPVOTE", "Drücke [Schießen] um zu voten"); Lang("DE", "MAX_PRESTIGE", "Du hast bereits das höchste Prestige Level erreicht"); Lang("DE", "NOT_REACHED_LVL", "Du hast Level 55 noch nicht erreicht"); Lang("DE", "PRESTIGE_KILLS_LEFT", "Du benötigst noch $$KILLS$$ Treffer!"); Lang("DE", "WELCOME", "Servus"); Lang("DE", "FRAG_WAIT", "Du musst $$TIME$$ Sekunden warten"); Lang("DE", "predator_mp", "Drücke [{+actionslot 4}] für PREDATOR"); Lang("DE", "artillery_mp", "Drücke [{+actionslot 4}] für ARTILLERY"); Lang("DE", "carepackage_mp", "Drücke [{+actionslot 4}] für CARE PACKAGE"); Lang("DE", "strafe_mp", "Drücke [{+actionslot 4}] für Strafe Run"); Lang("DE", "PICKUP", "Drücke ^3[[{+usereload}]] ^7um das Carepackage aufzunehmen"); Lang("DE", "NINJA", "Du hast die Fähigkeit 'Ninja' bekommen"); Lang("DE", "RUSHER", "Du hast die Fähigkeit 'Rusher' bekommen"); Lang("DE", "JUGGERNAUT", "Du hast die Fähigkeit 'Juggernaut' bekommen"); Lang("DE", "NUKE_BULLETS", "Du hast 'Nuke Bullets' bekommen"); Lang("DE", "ACCURACY", &"^5Trefferrate:^7 &&1"); Lang("DE", "HELP_1", "Dieser Server bietet viele neue Funktionen um den\nSpielspaß zu verbessern. Daher gibt es ein extra Menü,\nin dem du z.B. in den Prestige Modus gelangst.\nEs kann geöffnet werden indem du 2 mal den Nachtsicht Knopf drückst\noder '!menu' in den Chat schreibst"); // THIS TEXT MUST BE SHORTER THEN 256 chars Lang("DE", "HELP_2", "Schreibe folgendes in den Chat um deinen Emblemtext zu ändern:\n!emblem \nDie folgenden Perks wurden wegen ihrer unfairen\nEigenschaften entfernt:\nJuggernaut, Last Stand, Martyrdom and Grenade Laucher"); Lang("DE", "HELP_CLOSE", "Drücke ^3[[{+melee}]] ^7um das Menü zu schließen!"); Lang("DE", "HELP_TIME_LEFT", &"&&1 Sekunden verbleibend."); Lang("DE", "MENU_NAVI", "^7Auswählen: ^3[Rechte oder Linke Maus]^7\nBestätigen: ^3[[{+activate}]]^7\nVerlassen: ^3[[{+melee}]]"); Lang("DE", "PRESTIGE_UNLOCK", "Du musst das Prestige Level $$LEVEL$$ erreichen um $$FEATURE$$ freizuschalten"); Lang("DE", "NO_PERMISSION", "Du hast keine Berechtigung dies zu benutzen!\nBenötigte Rechte: $$PERMISSION$$"); Lang("DE", "REFLECT_ON", "Schaden Reflektion ^5wegen Campen aktiviert!"); Lang("DE", "SPAWN_PROTECTION", &"Spawnschutz...^3&&1"); Lang("DE", "nuke_mp", "Drücke [{+actionslot 4}] für Atombombe"); Lang("DE", "NUKE_NOT_AVAILABLE", "Atombombe nicht verfügbar"); Lang("DE", "NUKE_INCOMING", "Atombombe bereit!"); Lang("DE", "FRIENDLY_NUKE", "Verbündete Atombombe bereit!"); Lang("DE", "ENEMY_NUKE", "Feindlich Atombombe bereit!"); Lang("DE", "GOT_KILLED", &"Getötet von &&1."); Lang("DE", "KILLED_PLAYER", &"Sie schalten &&1 aus."); Lang("DE", "GOT_HONORED", "Du wurdest von $$NAME$$ geehrt!"); Lang("DE", "HONOR_PLAYER", &"Drücke ^3[FLASH] ^7um &&1 für diesen Kill zu Ehren."); Lang("DE", "CURRENT_HONOR", &"&&1 erhaltene Ehrungen."); Lang("DE", "TRAINING_AREA", "Drücke ^3[BENUTZEN] ^7um ins Trainingslager zu gelangen."); Lang("DE", "MENU_PRESTIGE", "Prestige betreten"); Lang("DE", "MENU_LASER", "Laser ein/aus"); Lang("DE", "MENU_EMBLEM", "Emblem ändern"); Lang("DE", "MENU_EMBLEM_BLUE", "Blaues Design"); Lang("DE", "MENU_EMBLEM_RED", "Rotes Design"); Lang("DE", "MENU_EMBLEM_GREEN", "Grünes Design"); Lang("DE", "MENU_EMBLEM_YELLOW", "gelb Design"); Lang("DE", "MENU_EMBLEM_ADMIN", "RS-Mitglied Design"); Lang("DE", "MENU_EMBLEM_DEFAULT", "Standart Design"); Lang("DE", "MENU_EMBLEM_3RS", "^1RS^7' Stile"); Lang("DE", "MENU_EMBLEM_OWN", "Eigenes Design vorschlagen"); Lang("DE", "MENU_FILM", "Filmtweaks auswählen"); Lang("DE", "MENU_TWEAK", "Spieleinstellungen"); Lang("DE", "MENU_BRIGHT", "Fullbright umschalten"); Lang("DE", "MENU_FOG", "Rauch umschalten"); Lang("DE", "MENU_LASER2", "Laser umschalten"); Lang("DE", "MENU_RULES", "Spielregeln ändern"); Lang("DE", "MENU_RESET", "Alles zurücksetzen"); Lang("DE", "MENU_TWEAKS", "Filmtweaks ein/aus"); Lang("DE", "MENU_DEV", "Adminbereich"); Lang("DE", "MENU_VIP", "Vip section"); Lang("DE", "MENU_EDITOR", "Klasseneditor"); Lang("DE", "RESPAWN_IN", &"Wiedereinstieg in: &&1"); Lang("DE", "EARNED_XP", &"^5Erhaltene EP: ^7&&1"); Lang("DE", "ONLY_WELCOME", "^5Wir spielen momentan nur ^7$$MODE$$!"); Lang("DE", "ONLY_CHANGED", "^5Spielmodus wurde in ^7$$MODE$$ ^5geändert!"); Lang("DE", "ONLY_RESETED", "^5Spielmodus wurde zurück gesetzt!"); Lang("DE", "TRANSLATED_BY", "Deutsche Übersetzungen von DuffMan & Borrow"); Lang("DE", "orbital_mp", "Drücke [{+actionslot 4}] für Orbital Satellit"); Lang("DE", "ORBITAL_INCOMING", "Orbital Satellit für 20 Sekunden verfügbar"); Lang("DE", "FRIENDLY_ORBITAL", "Orbital Satellit für 20 Sekunden verfügbar"); Lang("DE", "ENEMY_ORBITAL", "Feind erhält Orbital Satellit für 20 Sekunden"); Lang("DE", "TEAM_BALANCE_FALSE", "Die Teams müssen nicht ausgeglichen werden"); Lang("DE", "TEAM_BALANCE_ONCE", "Du kannst den Teamausgleich nur einmal pro Karte ausführen"); Lang("DE", "MENU_CHANGELOG", "Änderungsprotokoll"); //-------------------------HUNGARY------------------------- Lang("HU", "VIP_DM", "DeathMachine ON/OFF"); Lang("HU", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("HU", "VIP_INVIS", "Invisible ON/OFF"); Lang("HU", "VIP_PICKUP", "Pickup ON/OFF"); Lang("HU", "VIP_NUKEBULL", "NukeBullets"); Lang("HU", "VIP_DOGOD", "GodMode On"); Lang("HU", "VIP_NOVA", "GAS Nade"); Lang("HU", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("HU", "VIP_JETPACK", "Jetpack"); Lang("HU", "VIP_TELEGUN", "Telegun"); Lang("HU", "VIP_AMMO", "Ammo"); Lang("HU", "reaper_mp", "sajtó [{+actionslot 4}] mert Schnitter"); Lang("HU", "REAPER_NOT_AVAILABLE", "Schnitter nem rendelkezésre álló"); Lang("HU", "REAPER_INCOMING", "Schnitter bejövo"); Lang("HU", "FRIENDLY_REAPER", "barátságos Schnitter bejövo"); Lang("HU", "ENEMY_REAPER", "ellenség Schnitter bejövo"); Lang("HU", "YOUR_BOUNCED", "^7Röptetve^5 lettél az Admin által."); Lang("HU", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5Röptette: ^7$$NAME$$."); Lang("HU", "APPEAR_AFK", "^7AFK^5-nak tûnsz!"); Lang("HU", "IS_AFK", "$$NAME$$ ^7AFK^5-nak látszik!"); Lang("HU", "MOVE_OR_KILL", "^5Mozogj, vagy meg leszel ^7ölve!"); Lang("HU", "ARTILLERY_NOT_AVAILABLE", "TÜZÉRSÉG nem elérhetõ"); Lang("HU", "PREDATOR_NOT_AVAILABLE", "PREDÁTOR nem elérhetõ"); Lang("HU", "STRAFE_NOT_AVAILABLE", "Strafe Run nem elérhetõ"); Lang("HU", "PREDATOR_STAND", "Állnod kell, amikor Predátort hívsz!"); Lang("HU", "PREDATOR_INCOMING", "Predátor érkezik"); Lang("HU", "FRIENDLY_PREDATOR", "Szövegtséges predátor érkezik"); Lang("HU", "ENEMY_PREDATOR", "Ellenséges predátor érkezik"); Lang("HU", "ARTILLERY_INCOMING", "Tüzérséget hívva"); Lang("HU", "FRIENDLY_ARTILLERY", "Szövetséges tüzérség hívva"); Lang("HU", "ENEMY_ARTILLERY", "Ellenséges tüzérség hívva"); Lang("HU", "STRAFE_INCOMING", "Strafe Run érkezik"); Lang("HU", "FRIENDLY_STRAFE", "Szövetséges Strafe Run érkezik"); Lang("HU", "ENEMY_STRAFE", "Ellenséges Strafe Run érkezik"); Lang("HU", "PACKAGE_INCOMING", "Segélycsomag érkezik"); Lang("HU", "FRIENDLY_PACKAGE", "Szövetséges Care Package érkezik"); Lang("HU", "ENEMY_PACKAGE", "Ellenséges Care Package érkezik"); Lang("HU", "PACKAGE_POSITION", "Nem kérhetsz segélycsomagot erre a pozícióra"); Lang("HU", "START_MAPVOTE", "Nyomj Tûz gombot a szavazáshoz"); Lang("HU", "MAX_PRESTIGE", "Elérted a maximum presztizs szintet!"); Lang("HU", "NOT_REACHED_LVL", "Még nem érted el az 55 ös szintet"); Lang("HU", "PRESTIGE_KILLS_LEFT", "Még $$KILLS$$ ölés van hátra!"); Lang("HU", "WELCOME", "Üdvözlet"); Lang("HU", "FRAG_WAIT", "Várnod kell $$TIME$$ másodpercet"); Lang("HU", "predator_mp", "Nyomj [{+actionslot 4}]-t a PREDÁTOR-hoz."); Lang("HU", "artillery_mp", "Nyomj [{+actionslot 4}]-t a TÜZÉRSÉGHEZ"); Lang("HU", "carepackage_mp", "Nyomj [{+actionslot 4}]-t a SEGÉLYCSOMAGhoz"); Lang("HU", "strafe_mp", "Nyomj [{+actionslot 4}]-t Strafe Run hoz"); Lang("HU", "PICKUP", "Nyomj ^3[[{+usereload}]] ^7hogy felvedd a segélycsomagot"); Lang("HU", "NINJA", "Ninja képességed van!"); Lang("HU", "RUSHER", "Rusher képességed van!"); Lang("HU", "JUGGERNAUT", "Juggernaut képességed van!"); Lang("HU", "NUKE_BULLETS", "Nuke töltényeid vannak!"); Lang("HU", "ACCURACY", &"^5Pontosság:^7 &&1"); Lang("HU", "TRANSLATED_BY", "Hungarian translation by Kubu"); //----------------------------POLISH--------------------------- Lang("PL", "VIP_DM", "DeathMachine ON/OFF"); Lang("PL", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("PL", "VIP_INVIS", "Invisible ON/OFF"); Lang("PL", "VIP_PICKUP", "Pickup ON/OFF"); Lang("PL", "VIP_NUKEBULL", "NukeBullets"); Lang("PL", "VIP_DOGOD", "GodMode On"); Lang("PL", "VIP_NOVA", "GAS Nade"); Lang("PL", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("PL", "VIP_JETPACK", "Jetpack"); Lang("PL", "VIP_TELEGUN", "Telegun"); Lang("PL", "VIP_AMMO", "Ammo"); Lang("PL", "YOUR_BOUNCED", "^5Zostales ^7podbity ^5przez Administratora"); Lang("PL", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5Podbito ^7$$NAME$$."); Lang("PL", "APPEAR_AFK", "^5Zdaje sie, ze jestes ^7AFK!"); Lang("PL", "IS_AFK", "$$NAME$$ ^5wydaje sie byc ^7AFK!"); Lang("PL", "MOVE_OR_KILL", "^5Rusz sie bo ^7zginiesz!"); Lang("PL", "ARTILLERY_NOT_AVAILABLE", "ARTYLERIA niedostepnia"); Lang("PL", "PREDATOR_NOT_AVAILABLE", "PREDATOR niedostepny"); Lang("PL", "STRAFE_NOT_AVAILABLE", "OSTRZAL niedostepny"); Lang("PL", "PREDATOR_STAND", "Musisz stac aby uzyc rakiety Predator"); Lang("PL", "PREDATOR_INCOMING", "Predator nadchodzi"); Lang("PL", "FRIENDLY_PREDATOR", "Przyjacielski Predator nadchodz"); Lang("PL", "ENEMY_PREDATOR", "Wrogi Predator nadchodzi"); Lang("PL", "ARTILLERY_INCOMING", "Artyleria nadchodzi"); Lang("PL", "FRIENDLY_ARTILLERY", "Przyjacielska artyleria nadchodzi"); Lang("PL", "ENEMY_ARTILLERY", "Wroga artyleria nadchodzi"); Lang("PL", "STRAFE_INCOMING", "Ostrzal nadchodzi"); Lang("PL", "FRIENDLY_STRAFE", "Przyjacielski ostrzal nadchodzi"); Lang("PL", "ENEMY_STRAFE", "Wrogi ostrzal nadchodzi"); Lang("PL", "PACKAGE_INCOMING", "Paczka z zaopatrzeniem nadchodzi"); Lang("PL", "FRIENDLY_PACKAGE", "Paczka z zaopatrzeniem nadchodzi"); Lang("PL", "ENEMY_PACKAGE", "Wroga paczka z zaopatrzeniem nadchodzi"); Lang("PL", "PACKAGE_POSITION", "Nie mozna zrzucic tutaj paczki z zaopatrzeniem"); Lang("PL", "START_MAPVOTE", "Kliknij Strzal aby glosowac"); Lang("PL", "MAX_PRESTIGE", "Twoj poziom prestizu jest maksymalny!"); Lang("PL", "NOT_REACHED_LVL", "Nie osiagnoles jeszcze 55 poziomu"); Lang("PL", "PRESTIGE_KILLS_LEFT", "Zostalo $$KILLS$$ zabojstw!"); Lang("PL", "WELCOME", "Witaj"); Lang("PL", "FRAG_WAIT", "Musisz poczekac $$TIME$$ sekund"); Lang("PL", "predator_mp", "Wcisnij [{+actionslot 4}] by wezwac PREDATOR"); Lang("PL", "artillery_mp", "Wcisnij [{+actionslot 4}] by wezwac ARTYLERIE"); Lang("PL", "carepackage_mp", "Wcisnij [{+actionslot 4}] by zrzucic ZAOPATRZENIE"); Lang("PL", "strafe_mp", "Wcisnij [{+actionslot 4}] aby wezwac OSTRZAL"); Lang("PL", "PICKUP", "Wcisnij ^3[[{+usereload}]] ^7aby podniesc ZAOPATRZENIE"); Lang("PL", "NINJA", "Zdobyles zdolnosc: Ninja!"); Lang("PL", "RUSHER", "Zdobyles zdolnosc: Rusher!"); Lang("PL", "JUGGERNAUT", "Zdobyles zdolnosc: Juggernaut!"); Lang("PL", "NUKE_BULLETS", "Dostales pociski jadrowe!"); Lang("PL", "ACCURACY", &"^5Celnosc:^7 &&1"); Lang("PL", "CURRENT_HONOR", &"Zgromadzono &&1 wyróznienia."); Lang("PL", "HONOR_PLAYER", &"Nacionij ^3[FLASH] ^7aby wyróznic ^7&&1 za to zabójstwo."); Lang("PL", "GOT_HONORED", "Zosta³eo wyró¿niony przez $$NAME$$"); Lang("PL", "KILLED_PLAYER", &"Zabiles &&1."); Lang("PL", "GOT_KILLED", &"Zabity przez &&1."); Lang("PL", "TRAINING_AREA", "Nacisnij ^3[U¯YJ] ^7aby przejsc do strefy szkolenia"); Lang("PL", "ENEMY_NUKE", "Wrogi Nuke nadchodzi"); Lang("PL", "FRIENDLY_NUKE", "Przyjacielski Nuke nadchodzi"); Lang("PL", "NUKE_INCOMING", "Nuke nadchodzi"); Lang("PL", "NUKE_NOT_AVAILABLE", "Nuke niedostepny"); Lang("PL", "nuke_mp", "Nacisnij [{+actionslot 4}] aby wezwac NUKE"); Lang("PL", "SPAWN_PROTECTION", &"Spawnprotection...^3&&1"); Lang("PL", "REFLECT_ON", "Obrazenia ^5aktywowane z powodu kampienia!"); Lang("PL", "NO_PERMISSION", "Nie masz uprawnien do korzystania z tej funkcji!\nBrak uprawnien: $$PERMISSION$$"); Lang("PL", "PRESTIGE_UNLOCK", "Musisz osiagnac poziom Prestige $$LEVEL$$ aby odblokowac $$FEATURE$$"); Lang("PL", "MENU_NAVI", "^7Wybierz: ^3[Prawy lub lewy przycisk myszy]^7\nUzyj: ^3[[{+activate}]]^7\nWyjdz: ^3[[{+melee}]]"); Lang("PL", "HELP_TIME_LEFT", &"&&1 sekund pozostalo do zamkniecia!"); Lang("PL", "HELP_CLOSE", "Nacisnij ^3[[{+melee}]] ^7aby zamknac menu!"); Lang("PL", "HELP_1", "Ten server oferuje wiele nowych funkcji, aby poprawic\ndoznania podczas gry, dlatego jest tutaj menu, w którym\nmozesz zmienic niektóre ustawienia graficzne.\nMozesz je otworzyc za pomoca podwójnego nacisniccia przycisku noktowizora"); Lang("PL", "HELP_2", "lub wpisujac '!menu' na czacie.\nTekst emblematu moze zostac zmieniony przy uzyciu:\n!emblem \nPonizsze perki zosta³y usuniête, poniewaz\ns¹ obezwladniajace lub noobskie:\nNiszczyciel, Ostatni bastion, Meczennik i Granatnik"); Lang("PL", "TRANSLATED_BY", "Polish translation by Myst and BraXi"); Lang("PL", "reaper_mp", "prasa [{+actionslot 4}] dla zniwiarz"); Lang("PL", "REAPER_NOT_AVAILABLE", "zniwiarz nie dostepny"); Lang("PL", "REAPER_INCOMING", "zniwiarz przybywajacy"); Lang("PL", "FRIENDLY_REAPER", "przyjazny zniwiarz przybywajacy"); Lang("PL", "ENEMY_REAPER", "wróg zniwiarz przybywajacy"); //---------------------------DUTCH------------------------ Lang("NL", "VIP_DM", "DeathMachine ON/OFF"); Lang("NL", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("NL", "VIP_INVIS", "Invisible ON/OFF"); Lang("NL", "VIP_PICKUP", "Pickup ON/OFF"); Lang("NL", "VIP_NUKEBULL", "NukeBullets"); Lang("NL", "VIP_DOGOD", "GodMode On"); Lang("NL", "VIP_NOVA", "GAS Nade"); Lang("NL", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("NL", "VIP_JETPACK", "Jetpack"); Lang("NL", "VIP_TELEGUN", "Telegun"); Lang("NL", "VIP_AMMO", "Ammo"); Lang("NL", "reaper_mp", "Druk op de knop [{+actionslot 4}] voor de Reaper"); Lang("NL", "REAPER_NOT_AVAILABLE", "Reaper is niet beschikbaar momenteel"); Lang("NL", "REAPER_INCOMING", "Reaper inkomend"); Lang("NL", "FRIENDLY_REAPER", "Vriendelijke Reaper inkomend"); Lang("NL", "ENEMY_REAPER", "Vijandelijke Reaper inkomend"); Lang("NL", "YOUR_BOUNCED", "^5Je bent ^7gebounced ^5door een Admin"); Lang("NL", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5heeft ^7$$NAME$$ Gebounced."); Lang("NL", "APPEAR_AFK", "^5Je blijkt niet ^7actief&5 te zijn!"); Lang("NL", "IS_AFK", "$$NAME$$ ^5blijkt niet actief te zijn!"); Lang("NL", "MOVE_OR_KILL", "^5Beweeg of je word ^7gedood!"); Lang("NL", "ARTILLERY_NOT_AVAILABLE", "ARTILLERY niet beschikbaar"); Lang("NL", "PREDATOR_NOT_AVAILABLE", "PREDATOR niet beschikbaar"); Lang("NL", "STRAFE_NOT_AVAILABLE", "Strafe Run niet beschikbaar"); Lang("NL", "PREDATOR_STAND", "Je moet staan als je Predator wilt gebruiken"); Lang("NL", "PREDATOR_INCOMING", "Er komt een Predator aan"); Lang("NL", "FRIENDLY_PREDATOR", "Er komt een Predator van een teamgenoot aan"); Lang("NL", "ENEMY_PREDATOR", "Er komt een Vijandelijke Predator aan"); Lang("NL", "ARTILLERY_INCOMING", "Artillery staat klaar"); Lang("NL", "FRIENDLY_ARTILLERY", "Artillery van een teamgenoot staat klaar"); Lang("NL", "ENEMY_ARTILLERY", "Vijandelijke Artillery staat klaar"); Lang("NL", "STRAFE_INCOMING", "Er komt een Strafe Run aan"); Lang("NL", "FRIENDLY_STRAFE", "Er komt een Strafe Run van een teamgenoot aan"); Lang("NL", "ENEMY_STRAFE", "Er komt een Vijandelijke Strafe Run aan"); Lang("NL", "PACKAGE_INCOMING", "Er komt een Care Package aan"); Lang("NL", "FRIENDLY_PACKAGE", "Er komt een Care Package van een teamgenoot aan"); Lang("NL", "ENEMY_PACKAGE", "Er komt een Vijandelijke Care Package aan"); Lang("NL", "PACKAGE_POSITION", "Je kan geen Care Package oproepen vanaf deze positie"); Lang("NL", "START_MAPVOTE", "Druk Schieten om te stemmen"); Lang("NL", "MAX_PRESTIGE", "Je hebt al het maximale prestige level bereikt!"); Lang("NL", "NOT_REACHED_LVL", "Je hebt nog niet level 55 bereikt"); Lang("NL", "PRESTIGE_KILLS_LEFT", "Nog $$KILLS$$ kills te gaan!"); Lang("NL", "WELCOME", "Goedendag"); Lang("NL", "FRAG_WAIT", "Je moet nog $$TIME$$ seconden wachten"); Lang("NL", "predator_mp", "Druk [{+actionslot 4}] voor PREDATOR"); Lang("NL", "artillery_mp", "Druk [{+actionslot 4}] voor ARTILLERY"); Lang("NL", "carepackage_mp", "Druk [{+actionslot 4}] voor CARE PACKAGE"); Lang("NL", "strafe_mp", "Druk [{+actionslot 4}] voor Strafe Run"); Lang("NL", "PICKUP", "Druk ^3[[{+usereload}]] ^7om je Carepackage te pakken"); Lang("NL", "NINJA", "Je hebt de vaardigheid Ninja verkregen!"); Lang("NL", "RUSHER", "Je hebt de vaardigheid Rusher verkregen!"); Lang("NL", "JUGGERNAUT", "Je hebt de vaardigheid Juggernaut verkregen!"); Lang("NL", "NUKE_BULLETS", "Je hebt de vaardigheid Nuke bullets verkregen!"); Lang("NL", "ACCURACY", &"^5Precisie :^7 &&1"); Lang("NL", "HELP_1", "Deze server bied vele nieuwe opties om jouw\ngame ervaring te verbeteren, er is een menu\nwaar je prestige kan gaan of je graphics veranderen.\nJe kan het openen door 2x op Nightvision te drukken\nof door '!menu' te typen in de chat."); // THIS TEXT MUST BE SHORTER THEN 256 chars Lang("NL", "HELP_2", "Je emblemtekst kan worden veranderd door het volgende te typen:\n!emblem \nDe volgende Perks zijn verwijderd omdat\nze overpowered of noob zijn:\nJuggernaut, Last Stand, Martyrdom en Grenade Laucher"); Lang("NL", "HELP_CLOSE", "Druk ^3[[{+melee}]] ^7om dit menu te sluiten!"); Lang("NL", "HELP_TIME_LEFT", &"&&1 tot je het scherm kan sluiten!"); Lang("NL", "MENU_NAVI", "^7Selecteer: ^3[Rechter of Linker muisknop]^7\nOpen of Gebruik: ^3[[{+activate}]]^7\nVerlaten: ^3[[{+melee}]]"); Lang("NL", "PRESTIGE_UNLOCK", "Je moet Prestige level $$LEVEL$$ zijn om $$FEATURE$$ te unlocken"); Lang("NL", "NO_PERMISSION", "Je hebt geen rechten om dit te gebruiken!\nToegang gewijgerd: $$PERMISSION$$"); Lang("NL", "REFLECT_ON", "Schade Reflectie ^5geactiveerd omdat je camped!"); Lang("NL", "SPAWN_PROTECTION", &"Spawnprotectie...^3&&1"); Lang("NL", "nuke_mp", "Druk [{+actionslot 4}] voor NUKE"); Lang("NL", "NUKE_NOT_AVAILABLE", "Nuke niet beschikbaar"); Lang("NL", "NUKE_INCOMING", "Er komt een Nuke aan"); Lang("NL", "FRIENDLY_NUKE", "Een Teamgenoot heeft een Nuke opgeroepen"); Lang("NL", "ENEMY_NUKE", "Vijandelijke Nuke in aantocht"); Lang("NL", "CURRENT_HONOR", &"Verzamel &&1 zijn eer."); Lang("NL", "HONOR_PLAYER", &"Druk ^3[FLASH] ^7om ^7&&1 eer te geven voor zijn kill."); Lang("NL", "GOT_HONORED", "Je hebt eer gekregen van $$NAME$$"); Lang("NL", "KILLED_PLAYER", &"Je hebt &&1 gedood."); Lang("NL", "GOT_KILLED", &"Gedood door &&1."); Lang("NL", "TRAINING_AREA", "Druk ^3[USE] ^7om het trainingsgebied in te gaan."); Lang("NL", "CURRENT_HONOR", &"Verzamel &&1 zijn eer."); Lang("NL", "HONOR_PLAYER", &"Druk ^3[FLASH] ^7om ^7&&1 eer te geven voor zijn kill."); Lang("NL", "GOT_HONORED", "Je hebt eer gekregen van $$NAME$$"); Lang("NL", "KILLED_PLAYER", &"Je hebt &&1 gedood."); Lang("NL", "GOT_KILLED", &"Gedood door &&1."); Lang("NL", "TRAINING_AREA", "Druk ^3[USE] ^7om het trainingsgebied in te gaan."); Lang("NL", "TRANSLATED_BY", "Dutch translation by Wingzor"); //-------------------------ITALIAN------------------------- Lang("IT", "VIP_DM", "DeathMachine ON/OFF"); Lang("IT", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("IT", "VIP_INVIS", "Invisible ON/OFF"); Lang("IT", "VIP_PICKUP", "Pickup ON/OFF"); Lang("IT", "VIP_NUKEBULL", "NukeBullets"); Lang("IT", "VIP_DOGOD", "GodMode On"); Lang("IT", "VIP_NOVA", "GAS Nade"); Lang("IT", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("IT", "VIP_JETPACK", "Jetpack"); Lang("IT", "VIP_TELEGUN", "Telegun"); Lang("IT", "VIP_AMMO", "Ammo"); Lang("IT", "reaper_mp", "Press [{+actionslot 4}] per Reaper"); Lang("IT", "REAPER_NOT_AVAILABLE", "Reaper non disponibile"); Lang("IT", "REAPER_INCOMING", "Reaper in arrivo"); Lang("IT", "FRIENDLY_REAPER", "amichevole Reaper in arrivo"); Lang("IT", "ENEMY_REAPER", "nemico Reaper in arrivo"); Lang("IT", "YOUR_BOUNCED", "^5Sei ^7stato rimbalzato ^5Dall'Admin"); Lang("IT", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5Ha Rimbalzato ^7$$NAME$$."); Lang("IT", "APPEAR_AFK", "^5Sembra che tu sia ^7AFK!"); Lang("IT", "IS_AFK", "$$NAME$$ ^5Sembra che sia ^7AFK!"); Lang("IT", "MOVE_OR_KILL", "^5Muoviti o verrai ^7ucciso!"); Lang("IT", "ARTILLERY_NOT_AVAILABLE", "Artiglieria non disponibile"); Lang("IT", "PREDATOR_NOT_AVAILABLE", "Predator non disponibile"); Lang("IT", "STRAFE_NOT_AVAILABLE", "Strafe Run non disponibile"); Lang("IT", "PREDATOR_STAND", "Devi stare fermo mentre usi il Predator"); Lang("IT", "PREDATOR_INCOMING", "Predator in arrivo"); Lang("IT", "FRIENDLY_PREDATOR", "Predator alleato in arrivo"); Lang("IT", "ENEMY_PREDATOR", "Predator nemico in arrivo"); Lang("IT", "ARTILLERY_INCOMING", "Artiglieria in attesa"); Lang("IT", "FRIENDLY_ARTILLERY", "Artiglieria alleata in attesa"); Lang("IT", "ENEMY_ARTILLERY", "Artiglieria nemica in attesa"); Lang("IT", "STRAFE_INCOMING", "Strafe Run in arrivo"); Lang("IT", "FRIENDLY_STRAFE", "Strafe Run alleato in arrivo"); Lang("IT", "ENEMY_STRAFE", "Strafe Run nemico in arrivo"); Lang("IT", "PACKAGE_INCOMING", "Approvigionamento in arrivo"); Lang("IT", "FRIENDLY_PACKAGE", "Approvigionamento alleato in arrivo"); Lang("IT", "ENEMY_PACKAGE", "Approvigionamento nemico in arrivo"); Lang("IT", "PACKAGE_POSITION", "Non puoi chiamare gl' approvigionamenti da questa posizione"); Lang("IT", "START_MAPVOTE", "premi Fuoco per votare"); Lang("IT", "MAX_PRESTIGE", "Tu sei già al livello di prestigio massimo!"); Lang("IT", "NOT_REACHED_LVL", "Non hai ancora raggiunto il livello 55"); Lang("IT", "PRESTIGE_KILLS_LEFT", "Ci sono ancora $$KILLS$$ uccisioni rimaste!"); Lang("IT", "WELCOME", "Benvenuto!"); Lang("IT", "FRAG_WAIT", "Devi aspettare $$TIME$$ secondi"); Lang("IT", "predator_mp", "Premi [{+actionslot 4}] per PREDATOR"); Lang("IT", "artillery_mp", "Premi [{+actionslot 4}] per ARTiGLIERIA"); Lang("IT", "carepackage_mp", "Premi [{+actionslot 4}] per APPROVIGIONAMENTO"); Lang("IT", "strafe_mp", "Premi [{+actionslot 4}] per Strafe Run"); Lang("IT", "PICKUP", "Premi ^3[[{+usereload}]] ^7per raccogliere l' APPROVIGIONAMENTO"); Lang("IT", "NINJA", "Tu hai preso l'abilità Ninja!"); Lang("IT", "RUSHER", "Tu hai preso l'abilità Corridore!"); Lang("IT", "JUGGERNAUT", "Tu hai preso l'abilità Juggernaut!"); Lang("IT", "NUKE_BULLETS", "Tu hai preso i proiettili Nucleari!"); Lang("IT", "ACCURACY", &"^5Accuratezza:^7 &&1"); Lang("IT", "HELP_1", "Questo Server offre molte nuove opzioni per migliorare la tua\nesperienza di gioco, per questo c'è un Menu dove tu\npuoi prestigiare e cambiare un pò di settings Grafici.\nPuò essere aperto premendo Due volte il bottone per la Visione Notturna"); // THIS TEXT MUST BE SHORTER THEN 256 chars Lang("IT", "HELP_2", "o scrivendo '!menu' nella chat.\IT' emblemtext può essere cambiato scrivendo:\n!emblem \nLe seguenti abilità sono state tolte perchè\nsono troppo potenti o da Noob:\nJuggernaut, Ultima speranza, Martire e il Lancia Granate"); Lang("IT", "HELP_CLOSE", "Premi ^3[[{+melee}]] ^7Per chiudere questo menu!"); Lang("IT", "HELP_TIME_LEFT", &"&&1 Secondi rimanenti prima che tu possa chiudere!"); Lang("IT", "MENU_NAVI", "^7Seleziona: ^3[Destra o Sinistra del Mouse]^7\nUsa: ^3[[{+activate}]]^7\nEsci: ^3[[{+melee}]]"); Lang("IT", "PRESTIGE_UNLOCK", "Tu devi arrivare al livello prestigio $$LEVEL$$ Per sbloccare $$FEATURE$$"); Lang("IT", "NO_PERMISSION", "Non hai il permesso di usarlo!\nErrore nei Permessi: $$PERMISSION$$"); Lang("IT", "REFLECT_ON", "Danno Refletto ^5attivato perchè camperi!"); Lang("IT", "SPAWN_PROTECTION", &"Protezione Spawn...^3&&1"); Lang("IT", "nuke_mp", "Premi [{+actionslot 4}] per Bomba Nucleare"); Lang("IT", "NUKE_NOT_AVAILABLE", "Bomba Nucleare non disponibile"); Lang("IT", "NUKE_INCOMING", "Bomba Nucleare in arrivo"); Lang("IT", "FRIENDLY_NUKE", "Bomba Nucleare alleata in arrivo"); Lang("IT", "ENEMY_NUKE", "Bomba Nucleare nemica in arrivo"); Lang("IT", "TRAINING_AREA", "Premi ^3[USE] ^7per entrare nel campo d'addestramento"); Lang("IT", "GOT_KILLED", &"Ucciso da &&1."); Lang("IT", "KILLED_PLAYER", &"Hai ucciso &&1."); Lang("IT", "GOT_HONORED", "Sei stato onorato da $$NAME$$"); Lang("IT", "HONOR_PLAYER", &"Premi ^3[FLASH] ^7per onorare ^7&&1 per questa Uccisione."); Lang("IT", "CURRENT_HONOR", &"Collezionati &&1 onouri."); Lang("IT", "MENU_PRESTIGE", "Prestigia"); Lang("IT", "MENU_LASER", "Dis-/Abilita Laser"); Lang("IT", "MENU_EMBLEM", "Cambia emblema"); Lang("IT", "MENU_EMBLEM_DEFAULT", "Design originale"); Lang("IT", "MENU_EMBLEM_BLUE", "Design Blu"); Lang("IT", "MENU_EMBLEM_RED", "Design Rosso"); Lang("IT", "MENU_EMBLEM_GREEN", "Design Verde"); Lang("IT", "MENU_EMBLEM_YELLOW", "giallo Design"); Lang("IT", "MENU_EMBLEM_ADMIN", "RS-Membro Design"); Lang("IT", "MENU_EMBLEM_OWN", "Invia il tuo tema"); Lang("IT", "MENU_EMBLEM_3RS", "Stile ^1RS^7'"); Lang("IT", "MENU_FILM", "Seleziona filmtweaks"); Lang("IT", "MENU_TWEAK", "Tweaks"); Lang("IT", "MENU_BRIGHT", "Dis-/Abilita fullbright"); Lang("IT", "MENU_FOG", "Dis-/Abilita nebbia"); Lang("IT", "MENU_LASER2", "Dis-/Abilita laser"); Lang("IT", "MENU_RULES", "Cambia gamerules"); Lang("IT", "MENU_RESET", "Reset Completo"); Lang("IT", "MENU_TWEAKS", "Dis-/Abilita Filmtweaks"); Lang("IT", "MENU_DEV", "Sezione Admin"); Lang("IT", "MENU_VIP", "Vip section"); Lang("IT", "RESPAWN_IN", &"Respawn tra: &&1"); Lang("IT", "TRANSLATED_BY", "Tradotto da produde99 AKA Scary"); //-------------------------FRENCH------------------------- Lang("FR", "VIP_DM", "DeathMachine ON/OFF"); Lang("FR", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("FR", "VIP_INVIS", "Invisible ON/OFF"); Lang("FR", "VIP_PICKUP", "Pickup ON/OFF"); Lang("FR", "VIP_NUKEBULL", "NukeBullets"); Lang("FR", "VIP_DOGOD", "GodMode On"); Lang("FR", "VIP_NOVA", "GAS Nade"); Lang("FR", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("FR", "VIP_JETPACK", "Jetpack"); Lang("FR", "VIP_TELEGUN", "Telegun"); Lang("FR", "VIP_AMMO", "Ammo"); Lang("FR", "REAPER_NOT_AVAILABLE", "Reaper pas disponible"); Lang("FR", "REAPER_INCOMING", "Reaper nouveau"); Lang("FR", "FRIENDLY_REAPER", "amical Reaper nouveau"); Lang("FR", "ENEMY_REAPER", "ennemi Reaper nouveau"); Lang("FR", "YOUR_BOUNCED", "^5Vous avez été ^7bouncé ^5par un Admin"); Lang("FR", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5a bouncé ^7$$NAME$$."); Lang("FR", "APPEAR_AFK", "^5Vous semblez être ^7absent!"); Lang("FR", "IS_AFK", "$$NAME$$ ^5semble être ^7absent !"); Lang("FR", "MOVE_OR_KILL", "^5Bougez ou vous serez ^7tué !"); Lang("FR", "ARTILLERY_NOT_AVAILABLE", "Artillerie non disponible"); Lang("FR", "PREDATOR_NOT_AVAILABLE", "Missile Predator non disponible"); Lang("FR", "STRAFE_NOT_AVAILABLE", "Helicoptère Strafe Run non disponible"); Lang("FR", "PREDATOR_STAND", "Vous devez vous lever pour utiliser le Predator"); Lang("FR", "PREDATOR_INCOMING", "Missile Predator en approche"); Lang("FR", "FRIENDLY_PREDATOR", "Missile Predator allié en approche"); Lang("FR", "ENEMY_PREDATOR", "Missile Predator ennemi en approche"); Lang("FR", "ARTILLERY_INCOMING", "Artillerie en approche"); Lang("FR", "FRIENDLY_ARTILLERY", "Artillerie alliée en approche"); Lang("FR", "ENEMY_ARTILLERY", "Artillerie ennemie en approche"); Lang("FR", "STRAFE_INCOMING", "Hélicoptère Strafe Run en approche"); Lang("FR", "FRIENDLY_STRAFE", "Hélicoptère Strafe Run allié en approche"); Lang("FR", "ENEMY_STRAFE", "Hélicoptère Strafe Run ennemi en approche"); Lang("FR", "PACKAGE_INCOMING", "Colis stratégique en approche"); Lang("FR", "FRIENDLY_PACKAGE", "Colis stratégique allié en approche"); Lang("FR", "ENEMY_PACKAGE", "Colis stratégique ennemi en approche"); Lang("FR", "PACKAGE_POSITION", "Vous ne pouvez pas appeler un colis stratégique à cet emplacement"); Lang("FR", "START_MAPVOTE", "Appuyez sur la touche tirer pour voter"); Lang("FR", "MAX_PRESTIGE", "Vous avez déjà atteint le prestige max!"); Lang("FR", "NOT_REACHED_LVL", "Vous n'avez pas encore atteint le niveau 55"); Lang("FR", "PRESTIGE_KILLS_LEFT", "Il vous manque encore $$KILLS$$ kills!"); Lang("FR", "WELCOME", "Bienvenue"); Lang("FR", "FRAG_WAIT", "Vous devez attendre $$TIME$$ secondes"); Lang("FR", "predator_mp", "Appuyez sur [{+actionslot 4}] pour un missile Predator"); Lang("FR", "artillery_mp", "Appuyez sur [{+actionslot 4}] pour l'artillerie"); Lang("FR", "carepackage_mp", "Appuyez sur [{+actionslot 4}] pour un colis stratégique"); Lang("FR", "strafe_mp", "Appuyez sur [{+actionslot 4}] pour un hélicoptère Strafe Run"); Lang("FR", "PICKUP", "Appuyez sur ^3[[{+usereload}]] ^7pour prendre le colis stratégique"); Lang("FR", "NINJA", "Vous avez obtenu la compétence Ninja!"); Lang("FR", "RUSHER", "Vous avez obtenu la compétence Rusher!"); Lang("FR", "JUGGERNAUT", "Vous avez obtenu la compétence Mastodonte!"); Lang("FR", "NUKE_BULLETS", "Vous avez obtenu des balles nucléaires"); Lang("FR", "ACCURACY", &"^5Précision:^7 &&1"); Lang("FR", "HELP_1", "Il y a un menu où vous\npourrez augmenter votre prestige et changer plusieurs options graphiques.\nCela peut être ouvert en appuyant sur le bouton VISION NOCTURE deux fois\nou en tapant !menu dans le chat"); Lang("FR", "HELP_2", "Votre texte d'emblème peut être changé en tapant\n!emblem \nLes atouts suivant ont été supprimés parce qu'\nils sont surpuissants ou juste noob:\nMastodonte, Baroud d'honneur, Martyr et lance-grenades"); Lang("FR", "HELP_CLOSE", "Appuyez sur ^3[[{+melee}]] ^7pour fermer ce menu!"); Lang("FR", "HELP_TIME_LEFT", &"&&Il reste 1 seconde avant de pouvoir fermer!"); Lang("FR", "MENU_NAVI", "^7Choisir: ^3[Clic droit ou gauche]^7\nUtiliser: ^3[[{+activate}]]^7\nSortir: ^3[[{+melee}]]"); //[RIGHT OR LEFT MOUSE] MUST BE CHANGED OR NO ? Lang("FR", "PRESTIGE_UNLOCK", "Vous devez atteindre le prestige $$LEVEL$$ pour dévérouiller $$FEATURE$$"); Lang("FR", "NO_PERMISSION", "Vous n'avez pas les droits pour l'utiliser.\nEchec sur le droit : $$PERMISSION$$"); Lang("FR", "REFLECT_ON", "Perte de santé ^5activée pour avoir campé!"); Lang("FR", "SPAWN_PROTECTION", &"Vous ne pouvez pas être tué pendant ^3&&1"); Lang("FR", "nuke_mp", "Appuyez sur [{+actionslot 4}] pour la bombe nucléaire!"); Lang("FR", "NUKE_NOT_AVAILABLE", "Bombe nucléaire non disponible"); Lang("FR", "NUKE_INCOMING", "Bombe nucléaire en approche"); Lang("FR", "FRIENDLY_NUKE", "Bombe nucléaire alliée en approche"); Lang("FR", "ENEMY_NUKE", "Bombe nucléaire ennemie en approche"); Lang("FR", "TRAINING_AREA", "Appuyez sur ^3[UTILISER] ^7pour entrer dans l'arène d'entraînement"); Lang("FR", "GOT_KILLED", &"Tué par &&1."); Lang("FR", "KILLED_PLAYER", &"Vous avez tué &&1."); Lang("FR", "GOT_HONORED", "Vous avez été honoré par $$NAME$$"); Lang("FR", "HONOR_PLAYER", &"Appuyez sur ^3[FLASH] ^7pour honorer ^7&&1 pour ce kill"); Lang("FR", "CURRENT_HONOR", &"Vous avez collecté &&1 médaille(s) d'honneur."); Lang("FR", "MENU_PRESTIGE", "Passer au prestige supérieur"); Lang("FR", "MENU_LASER", "Allumer/éteindre le laser"); Lang("FR", "MENU_EMBLEM", "Changer d'emblème"); Lang("FR", "MENU_EMBLEM_DEFAULT", "Style par défault"); Lang("FR", "MENU_EMBLEM_BLUE", "Style bleu"); Lang("FR", "MENU_EMBLEM_RED", "Style rouge"); Lang("FR", "MENU_EMBLEM_GREEN", "Style vert"); Lang("FR", "MENU_EMBLEM_YELLOW", "Style jaune"); Lang("FR", "MENU_EMBLEM_ADMIN", "RS-Membre Design"); Lang("FR", "MENU_EMBLEM_OWN", "Soumettre votre propre thème"); Lang("FR", "MENU_EMBLEM_3RS", "^5Style ^1RS' "); Lang("FR", "MENU_FILM", "Sélectionnez un mode de vision"); Lang("FR", "MENU_TWEAK", "Modifications"); Lang("FR", "MENU_BRIGHT", "Activer/désactiver la luminosité max"); Lang("FR", "MENU_FOG", "Activer/désactiver le brouillard"); Lang("FR", "MENU_LASER2", "Activer/désactiver le laser"); Lang("FR", "MENU_RULES", "Changer les règles"); Lang("FR", "MENU_RESET", "Tout réinitialiser"); Lang("FR", "MENU_TWEAKS", "Activer/désactiver le mode de vision"); Lang("FR", "MENU_DEV", "Section des admins"); Lang("FR", "MENU_VIP", "Vip section"); Lang("FR", "TRANSLATED_BY", "Traduction Française par Aurel004"); //-------------------------NORWAY------------------------- Lang("NO", "VIP_DM", "DeathMachine ON/OFF"); Lang("NO", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("NO", "VIP_INVIS", "Invisible ON/OFF"); Lang("NO", "VIP_PICKUP", "Pickup ON/OFF"); Lang("NO", "VIP_NUKEBULL", "NukeBullets"); Lang("NO", "VIP_DOGOD", "GodMode On"); Lang("NO", "VIP_NOVA", "GAS Nade"); Lang("NO", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("NO", "VIP_JETPACK", "Jetpack"); Lang("NO", "VIP_TELEGUN", "Telegun"); Lang("NO", "VIP_AMMO", "Ammo"); Lang("NO", "reaper_mp", "Press [{+actionslot 4}] for Reaper"); Lang("NO", "REAPER_NOT_AVAILABLE", "Reaper ikke tilgjengelig"); Lang("NO", "REAPER_INCOMING", "Reaper innkommende"); Lang("NO", "FRIENDLY_REAPER", "vennlig Reaper innkommende"); Lang("NO", "ENEMY_REAPER", "Enemy Reaper innkommende"); Lang("NO", "YOUR_BOUNCED", "^5Du ble ^7bouncet ^5av en Admin"); Lang("NO", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5Bouncet ^7$$NAME$$."); Lang("NO", "APPEAR_AFK", "^5Det ser ut som du er ^7AFK!"); Lang("NO", "IS_AFK", "$$NAME$$ ^5ser ut som er ^7AFK!"); Lang("NO", "MOVE_OR_KILL", "^5Flytt deg eller bli ^7drept!"); Lang("NO", "ARTILLERY_NOT_AVAILABLE", "Artillery er ikke tilgjengelig"); Lang("NO", "PREDATOR_NOT_AVAILABLE", "Predator er ikke tilgjengelig"); Lang("NO", "STRAFE_NOT_AVAILABLE", "Strafe Run er ikke tilgjengelig"); Lang("NO", "PREDATOR_STAND", "Du må stå mens du bruker Predator"); Lang("NO", "PREDATOR_INCOMING", "Predator innkommer!"); Lang("NO", "FRIENDLY_PREDATOR", "Vennelig Predator kommer"); Lang("NO", "ENEMY_PREDATOR", "Fiende Predator kommer"); Lang("NO", "ARTILLERY_INCOMING", "Artillery står ved"); Lang("NO", "FRIENDLY_ARTILLERY", "Vennelig Artillery står ved"); Lang("NO", "ENEMY_ARTILLERY", "Fiende Artillery står ved"); Lang("NO", "STRAFE_INCOMING", "Strafe Run kommer"); Lang("NO", "FRIENDLY_STRAFE", "Vennelig Strafe Run kommer"); Lang("NO", "ENEMY_STRAFE", "Fiende Strafe Run kommer"); Lang("NO", "PACKAGE_INCOMING", "Care Package kommer"); Lang("NO", "FRIENDLY_PACKAGE", "Vennelig Care Package kommer"); Lang("NO", "ENEMY_PACKAGE", "Fiende Care Package kommer"); Lang("NO", "PACKAGE_POSITION", "Du kan ikke kalle en Care Package på denne posisjonen"); Lang("NO", "START_MAPVOTE", "Trykk Fire til å Stemme"); Lang("NO", "MAX_PRESTIGE", "Du har allerede komt til maks prestige level!"); Lang("NO", "NOT_REACHED_LVL", "Du har ikke komt i lv 55 enda"); Lang("NO", "PRESTIGE_KILLS_LEFT", "Det er enda $$KILLS$$ kills igjen!"); Lang("NO", "WELCOME", "Velkommen"); Lang("NO", "FRAG_WAIT", "Du må vente $$TIME$$ sekunder"); Lang("NO", "predator_mp", "Trykk [{+actionslot 4}] for PREDATOR"); Lang("NO", "artillery_mp", "Trykk [{+actionslot 4}] for ARTILLERY"); Lang("NO", "carepackage_mp", "Trykk [{+actionslot 4}] for CARE PACKAGE"); Lang("NO", "strafe_mp", "Trykk [{+actionslot 4}] for Strafe Run"); Lang("NO", "PICKUP", "Trykk ^3[[{+usereload}]] ^7til å plukke opp Carepackagen"); Lang("NO", "NINJA", "Du fikk evne Ninja!"); Lang("NO", "RUSHER", "Du fikk evne Rusher!"); Lang("NO", "JUGGERNAUT", "Du fikk evne Juggernaut!"); Lang("NO", "NUKE_BULLETS", "Du fikk Nuke bullets!"); Lang("NO", "ACCURACY", &"^5Nøyaktighet:^7 &&1"); Lang("NO", "HELP_1", "Denne Serveren tilbyr mange nye funksjoner til å forbedre \ngamingen din, derfor er det en Meny der du\nkan komme i prestige og endre grafikk settingene.\nDu kan åpne den hvis du trykker Nightvision-knappen to ganger\neller skriv '!menu' i chatten."); // THIS TEXT MUST BE SHORTER THEN 256 chars Lang("NO", "HELP_2", "Emblemteksten kan bli forandred hvis du skriver:\n!emblem \nNoen Perker har blitt slettet fordi\nde er overbrukt eller bare dårlige:\nJuggernaut, Last Stand, Martydom og Granade Laucher"); Lang("NO", "HELP_CLOSE", "Trykk ^3[[{+melee}]] ^7for å lukke denne menyen!"); Lang("NO", "HELP_TIME_LEFT", &"&&1 sekunder igjen før du kan lukke!"); Lang("NO", "MENU_NAVI", "^7Velg: ^3[Høyre Eller Venstre Mus]^7\nBruk: ^3[[{+activate}]]^7\nForlate: ^3[[{+melee}]]"); Lang("NO", "PRESTIGE_UNLOCK", "Du må komme i Prestige level $$LEVEL$$ for å unlocke $$FEATURE$$"); Lang("NO", "NO_PERMISSION", "Du har ingen avgang til å bruke dette!\nFailet om tilgang: $$PERMISSION$$"); Lang("NO", "REFLECT_ON", "Skade refleksjon ^5aktivert på grunn av camping!"); Lang("NO", "SPAWN_PROTECTION", &"Spawnsikkerhet...^3&&1"); Lang("NO", "nuke_mp", "Trykk [{+actionslot 4}] for NUKE"); Lang("NO", "NUKE_NOT_AVAILABLE", "Nuke er ikke tilgjengelig"); Lang("NO", "NUKE_INCOMING", "Nuke kommer"); Lang("NO", "FRIENDLY_NUKE", "Vennelig Nuke kommer"); Lang("NO", "ENEMY_NUKE", "Fiende Nuke kommer"); Lang("NO", "TRAINING_AREA", "Trykk ^3[BRUK] ^7for å komme til Trenings Område"); Lang("NO", "GOT_KILLED", &"Drept av &&1."); Lang("NO", "KILLED_PLAYER", &"Du drepte &&1."); Lang("NO", "GOT_HONORED", "Du har blitt æret av $$NAME$$"); Lang("NO", "HONOR_PLAYER", &"Trykk ^3[FLASH] ^7for å ære ^7&&1 for denne killen"); Lang("NO", "CURRENT_HONOR", &"Samlet&&1 ærer."); Lang("NO", "TRANSLATED_BY", "Norwegian translation by Amitoz"); //-------------------------GREEK-------------------------- Lang("GR", "VIP_DM", "DeathMachine ON/OFF"); Lang("GR", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("GR", "VIP_INVIS", "Invisible ON/OFF"); Lang("GR", "VIP_PICKUP", "Pickup ON/OFF"); Lang("GR", "VIP_NUKEBULL", "NukeBullets"); Lang("GR", "VIP_DOGOD", "GodMode On"); Lang("GR", "VIP_NOVA", "GAS Nade"); Lang("GR", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("GR", "VIP_JETPACK", "Jetpack"); Lang("GR", "VIP_TELEGUN", "Telegun"); Lang("GR", "VIP_AMMO", "Ammo"); Lang("GR", "reaper_mp", "t?p?? [{+actionslot 4}] ??a Reaper"); Lang("GR", "REAPER_NOT_AVAILABLE", "Reaper de? d?a??s?µ??"); Lang("GR", "REAPER_INCOMING", "Reaper e?se???µe???"); Lang("GR", "FRIENDLY_REAPER", "f?????? Reaper e?se???µe???"); Lang("Gr", "ENEMY_REAPER", "e????? Reaper e?se???µe???"); Lang("GR", "YOUR_BOUNCED", "^5Óå ^7Ýóðñùîå ï ^5Äéá÷åéñçóôÞò"); Lang("GR", "BOUNCED_NOTIFY", "$$CLANTAG$$[äéá÷åéñçóôÞò]: ^5Óðñþ÷ôçêå ^7$$NAME$$."); Lang("GR", "APPEAR_AFK", "^5ÖÝíåôáé ïôé Ýéóáé ^7ÁÄÑÁÍÇÓ!"); Lang("GR", "IS_AFK", "$$NAME$$ ^5öÝíåôáé ïôé åßíáé ^7ÁÄÑÁÍÇÓ!"); Lang("GR", "MOVE_OR_KILL", "^êïõíÞóïõ áëëßùò èá ^7ðåèÜíåéò!"); Lang("GR", "ARTILLERY_NOT_AVAILABLE", "Artillery ìç äéáèÝóçìï"); Lang("GR", "PREDATOR_NOT_AVAILABLE", "Predator ìç äéáèÝóçìï"); Lang("GR", "STRAFE_NOT_AVAILABLE", "Strafe Run ìç äéáèÝóçìï"); Lang("GR", "PREDATOR_STAND", "ÐñÝðåé íá óôÝêåóáé ïôáí ÷ñçóçìïðïéåßò ôï Predator"); Lang("GR", "PREDATOR_INCOMING", "Predator Ýñ÷åôáé"); Lang("GR", "FRIENDLY_PREDATOR", "Friendly Predator Ýñ÷åôáé"); Lang("GR", "ENEMY_PREDATOR", "Enemy Predator Ýñ÷åôáé"); Lang("GR", "ARTILLERY_INCOMING", "Artillery óå åôïéìüôçôá"); Lang("GR", "FRIENDLY_ARTILLERY", "Friendly Artillery óå åôïéìüôçôá"); Lang("GR", "ENEMY_ARTILLERY", "Enemy Artillery óå åôïéìüôçôá"); Lang("GR", "STRAFE_INCOMING", "Strafe Run Ýñ÷åôáé"); Lang("GR", "FRIENDLY_STRAFE", "Friendly Strafe Run Ýñ÷åôáé"); Lang("GR", "ENEMY_STRAFE", "Enemy Strafe Run Ýñ÷åôáé"); Lang("GR", "PACKAGE_INCOMING", "Care Package Ýñ÷åôáé"); Lang("GR", "FRIENDLY_PACKAGE", "Friendly Care Package Ýñ÷åôáé"); Lang("GR", "ENEMY_PACKAGE", "Enemy Care Package Ýñ÷åôáé"); Lang("GR", "PACKAGE_POSITION", "Äåí ìðïñåßò íá êáëÝóåéò ôï ðáêÝôï óå áõôü ôï óçìåßï"); Lang("GR", "START_MAPVOTE", "ÐÜôá FIRE ãéá íá øçößóåéò"); Lang("GR", "MAX_PRESTIGE", "¸÷åéò Þäç öôÜóåé ôï áíþôáôï êýñïò!"); Lang("GR", "NOT_REACHED_LVL", "Äåí Ý÷åéò öôÜóåé ôï 55ï åðßðåäï áêüìá"); Lang("GR", "PRESTIGE_KILLS_LEFT", "ÁðïìÝíïõí áêïìá $$KILLS$$ èÜíáôïé!"); Lang("GR", "WELCOME", "Åõ÷áñéóôþ"); Lang("GR", "FRAG_WAIT", "ÐñÝðåé íá ðåñéìÝíåéò áêüìá $$TIME$$ äåõôåñüëåðôá"); Lang("GR", "predator_mp", "ÐÜôá [{+actionslot 4}] ãéá PREDATOR"); Lang("GR", "artillery_mp", "ÐÜôá [{+actionslot 4}] ãéá ARTILLERY"); Lang("GR", "carepackage_mp", "ÐÜôá [{+actionslot 4}] ãéá CARE PACKAGE"); Lang("GR", "strafe_mp", "ÐÜôá [{+actionslot 4}] ãéá Strafe Run"); Lang("GR", "PICKUP", "ÐÜôá^3[[{+usereload}]] ^7ãéá íá ðÜñåéò ôï ÐÁÊÅÔÏ"); Lang("GR", "NINJA", "ÐÞñåò ôçí éäéüôçôá Íßíôæá!"); Lang("GR", "RUSHER", "ÐÞñåò ôçí éäéüôçôá Rusher!"); Lang("GR", "JUGGERNAUT", "ÐÞñåò ôçí éäéüôçôá ÔïõìðáíéÜñçò!"); Lang("GR", "NUKE_BULLETS", "ÐÞñåò ðõñçíéêÝò óöáßñåò!"); Lang("GR", "ACCURACY", &"^5Áêñßâåéá:^7 &&1"); Lang("GR", "HELP_1", "Áõôï ôï óÝñâåñ ðáñÝ÷åé íÝá ÷áñáêôçñéóôéêÜ ãéá íá âåëôéùèåß ç \nåìðåéñßá ðáé÷íéäéïý, ãéá áõôü õðÜñ÷åé ôï ìåíïý\nåêÝé ìðïñåßò íá áëëÜîåéò êýñïò Þ ôá ãñáöéêÜ.\nÌðïñÝéò íá ôï ÷ñçóçìïðïéÞóåéò ðáôþíôáò Í äýï öïñÝò\nÞ ãñÜöïíôáò '!menu' óôçí óõíïìéëßá."); // ÁÕÔÏ ÔÏ ÊÅÉÌÅÍÏ ÐÑÅÐÅÉ ÍÁ ÅÉÍÁÉ ÌÉÊÑÏÔÅÑÏ ÁÐÏ 256 ×ÁÑÁÊÔÇÑÅÓ Lang("GR", "HELP_2", "Ôï óýìâïëï-êÝéìåíï ìðïñåß íá áëëÜîåé ãñÜöïíôáò:\n!emblem <ÔÏ ÊÅÉÌÅÍÏ ÓÏÕ>\nÔá åðáêüëïõèá ðñïíüìéá Ý÷ïõí êáôáñãçèåß åðåéäÞ\nÝéíáé ïð Þ áðëÜ íïýìðéêá:\nÔïõìðáíßáñçò, Ôåëåõôáßá åõêáéñßá, Íïýìðéêá åêñçêôéêÜ"); Lang("GR", "HELP_CLOSE", "ÐÜôá ^3[[{+melee}]] ^7ãéá íá êëÝéóåéò ôï ìåíïý!"); Lang("GR", "HELP_TIME_LEFT", &"&&1äåõôåñüëåðôá ìÝ÷ñé íá ìðïñåßò íá ôï êëÝéóåéò!"); Lang("GR", "MENU_NAVI", "^7Select: ^3[áñéóôåñü Þ äåîß êëéê]^7\n×ñÞóç: ^3[[{+activate}]]^7\n¸îïäïò: ^3[[{+melee}]]"); Lang("GR", "PRESTIGE_UNLOCK", "ÐñÝðåé íá öôÜóåéò ôï $$LEVEL$$ êýñïò ãéá íá îåêëéäþóåéò ôï $$FEATURE$$"); Lang("GR", "NO_PERMISSION", "Äåí ìðïñåßò íá ôï ÷ñçóçìïðïéÞóåéò!\nÁðÝôõ÷å ç äéêáéïäïóßá: $$PERMISSION$$"); Lang("GR", "REFLECT_ON", "¸ðáèåò æçìßá ^5åíåñãïðïéÞèçêå ëüãù êáìðåñéóìïý!"); Lang("GR", "SPAWN_PROTECTION", &"Ðñïóôáóßá æùÞò...^3&&1"); Lang("GR", "nuke_mp", "ÐÜôá [{+actionslot 4}] ãéá ÐÕÑÇÍÉÊÇ"); Lang("GR", "NUKE_NOT_AVAILABLE", "ÐÕÑÇÍÉÊÇ ìç äéáèÝóçìç"); Lang("GR", "NUKE_INCOMING", "ÐÕÑÇÍÉÊÇ Ýñ÷åôáé"); Lang("GR", "FRIENDLY_NUKE", "ÖéëéêÞ ÐÕÑÇÍÉÊÇ Ýñ÷åôáé"); Lang("GR", "ENEMY_NUKE", "Áíôßðáëç ÐÕÑÇÍÉÊÇ Ýñ÷åôáé"); Lang("GR", "TRAINING_AREA", "ÐÜôá ^3[USE] ^7ãéá íá ìðåéò óôç ðñïðïíçôéêÞ æþíç"); Lang("GR", "GOT_KILLED", &"Óå óêüôùóå ï &&1."); Lang("GR", "KILLED_PLAYER", &"Óêüôùóåò ôïí &&1."); Lang("GR", "GOT_HONORED", "Óïõ Ýäùóå äïîáóßá ï $$NAME$$"); Lang("GR", "HONOR_PLAYER", &"ÐÜôá ^3[FLASH] ^7ãéá íá äþóåéò äïîáóßá ^7&&1 ãéá áõôüí ôïí èÜíáôï."); Lang("GR", "CURRENT_HONOR", &"ÌÜæåøåò &&1 äïîáóßåò."); Lang("GR", "MENU_PRESTIGE", "¶ëëáîå êýñïò"); Lang("GR", "MENU_LASER", "ÅíáëëáãÞ ëåßæåñ"); Lang("GR", "MENU_EMBLEM", "¶ëëáîå Ýìâëçìá"); Lang("GR", "MENU_EMBLEM_DEFAULT", "Áñ÷éêü ó÷Ýäéï"); Lang("GR", "MENU_EMBLEM_BLUE", "ÌðëÝ ó÷Ýäéï"); Lang("GR", "MENU_EMBLEM_RED", "Êüêêéíï ó÷Ýäéï"); Lang("GR", "MENU_EMBLEM_GREEN", "ÐñÜóéíï ó÷Ýäéï"); Lang("GR", "MENU_EMBLEM_YELLOW", "Yello Design"); Lang("GR", "MENU_EMBLEM_ADMIN", "RS-Member Design"); Lang("GR", "MENU_EMBLEM_OWN", "Äþóå ôï äéêü óïõ ó÷Ýäéï"); Lang("GR", "MENU_EMBLEM_3RS", "^1RS^7' óôõë"); Lang("GR", "MENU_FILM", "ÅðÝëåîå filmtweaks"); Lang("GR", "MENU_TWEAK", "ÁõôÜ ðïõ ìðïñïëõí íá áëëÜîïõí"); Lang("GR", "MENU_BRIGHT", "ÅíáëëáãÞ Öùôçíüôçôá"); Lang("GR", "MENU_FOG", "ÅíáëëáãÞ ïìëé÷ëç"); Lang("GR", "MENU_LASER2", "ÅíáëëáãÞ ëåéæåñ"); Lang("GR", "MENU_RULES", "ÅíáëëáãÞ êáíüíåò ðáé÷íéäéïý"); Lang("GR", "MENU_RESET", "ÄéáãñáöÞ üëùí"); Lang("GR", "MENU_TWEAKS", "ÅíáëëáãÞ Filmtweaks"); Lang("GR", "MENU_DEV", "ÔïìÝáò äéá÷åéñçóôÞ"); Lang("GR", "MENU_VIP", "Vip section"); Lang("GR", "RESPAWN_IN", &"ÁíáãÝííçóç óå : &&1"); Lang("GR", "TRANSLATED_BY", "Greek translation by WalkingNoodle"); //-------------------------DANISH-------------------------- Lang("DK", "VIP_DM", "DeathMachine ON/OFF"); Lang("DK", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("DK", "VIP_INVIS", "Invisible ON/OFF"); Lang("DK", "VIP_PICKUP", "Pickup ON/OFF"); Lang("DK", "VIP_NUKEBULL", "NukeBullets"); Lang("DK", "VIP_DOGOD", "GodMode On"); Lang("DK", "VIP_NOVA", "GAS Nade"); Lang("DK", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("DK", "VIP_JETPACK", "Jetpack"); Lang("DK", "VIP_TELEGUN", "Telegun"); Lang("DK", "VIP_AMMO", "Ammo"); Lang("DK", "reaper_mp", "t?p?? [{+actionslot 4}] ??a Reaper"); Lang("DK", "REAPER_NOT_AVAILABLE", "Reaper de? d?a??s?µ??"); Lang("DK", "REAPER_INCOMING", "Reaper e?se???µe???"); Lang("DK", "FRIENDLY_REAPER", "f?????? Reaper e?se???µe???"); Lang("DK", "ENEMY_REAPER", "e????? Reaper e?se???µe???"); Lang("DK", "YOUR_BOUNCED", "^5Du var ^7returneret ^5af Adminen"); Lang("DK", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5Returneret ^7$$NAME$$."); Lang("DK", "APPEAR_AFK", "^5Du ser ud til at være ^7AFK!"); Lang("DK", "IS_AFK", "$$NAME$$ ^5ser ud til at være ^7AFK!"); Lang("DK", "MOVE_OR_KILL", "^5Flyt dig eller du vil blive ^7dræbt!"); Lang("DK", "ARTILLERY_NOT_AVAILABLE", "Artilleri ikke tilgængelig"); Lang("DK", "PREDATOR_NOT_AVAILABLE", "Predator ikke tilgængelig"); Lang("DK", "STRAFE_NOT_AVAILABLE", "Helikopter ikke tilgængelig"); Lang("DK", "PREDATOR_STAND", "Du skal stå oprejst, for at bruge Predator"); Lang("DK", "PREDATOR_INCOMING", "Predator på vej"); Lang("DK", "FRIENDLY_PREDATOR", "Venlig Predator på vej"); Lang("DK", "ENEMY_PREDATOR", "Fjendtlig Predator på vej"); Lang("DK", "ARTILLERY_INCOMING", "Artilleri på stand by"); Lang("DK", "FRIENDLY_ARTILLERY", "Venligt Artilleri på stand by"); Lang("DK", "ENEMY_ARTILLERY", "Fjendtligt Artilleri på stand by"); Lang("DK", "STRAFE_INCOMING", "Helikopter på vej"); Lang("DK", "FRIENDLY_STRAFE", "Venlig Helikopter på vej"); Lang("DK", "ENEMY_STRAFE", "Fjendtlig Helikopter på vej"); Lang("DK", "PACKAGE_INCOMING", "Forplejningspakke på vej"); Lang("DK", "FRIENDLY_PACKAGE", "Venlig Forplejningspakke på vej"); Lang("DK", "ENEMY_PACKAGE", "Fjendtlig Forplejningspakke på vej"); Lang("DK", "PACKAGE_POSITION", "Du kan ikke kalde på DK Forplejningspakke på nuværende position"); Lang("DK", "START_MAPVOTE", "Tryk Skyd for at stemme"); Lang("DK", "MAX_PRESTIGE", "Du har allerede nået det maksimale prestigeniveau!"); Lang("DK", "NOT_REACHED_LVL", "Du har ikke opnået level 55 endnu"); Lang("DK", "PRESTIGE_KILLS_LEFT", "Der er stadig $$KILLS$$ drab tilbage!"); Lang("DK", "WELCOME", "Velkommen"); Lang("DK", "FRAG_WAIT", "Du skal vente $$TIME$$ sekunder"); Lang("DK", "predator_mp", "Tryk [{+actionslot 4}] for at aktivere PREDATOR"); Lang("DK", "artillery_mp", "Tryk [{+actionslot 4}] for at aktivere ARTILLERI"); Lang("DK", "carepackage_mp", "Tryk [{+actionslot 4}] for at aktivere FORPLEJNINGSPAKKE"); Lang("DK", "strafe_mp", "Tryk [{+actionslot 4}] for at aktivere HELIKOPTER"); Lang("DK", "PICKUP", "Tryk ^3[[{+usereload}]] ^7for at opsamle Forplejningspakke"); Lang("DK", "NINJA", "Du fik evnen som Ninja!"); Lang("DK", "RUSHER", "Du fik evnen som Stormer!"); Lang("DK", "JUGGERNAUT", "Du fik evnen som Juggernaut!"); Lang("DK", "NUKE_BULLETS", "Du fik Atombombeskud!"); Lang("DK", "ACCURACY", &"^5Præcision:^7 &&1"); Lang("DK", "HELP_1", "Denne server tilbyder nye features for at forbedre din\noplevelse, derfor er der DK Menu, hvor du\nkan modtage prestige og ændre grafiske indstillinger.\nDet kan åbnes ved at trykke på Nightvision-knappen 2 gange\neller ved at skrive '!menu' i chatten."); // THIS TEXT MUST BE SHORTER THEN 256 chars Lang("DK", "HELP_2", "Emblemteksten kan ændres ved at skrive:\n!emblem \nDe følgende Perks er blevet slettet fordi\nde er for urealistiske eller bare noobede:\nJuggernaut, Last Stand, Martyrdom og Grenade Laucher"); Lang("DK", "HELP_CLOSE", "Tryk ^3[[{+melee}]] ^7for at lukke denne Menu!"); Lang("DK", "HELP_TIME_LEFT", &"&&1 sekunder tilbage indtil du kan lukke!"); Lang("DK", "MENU_NAVI", "^7Vælg: ^3[Højre eller venstre museknap]^7\nBrug: ^3[[{+activate}]]^7\nForlad: ^3[[{+melee}]]"); Lang("DK", "PRESTIGE_UNLOCK", "Du bliver nødt til at opnå Prestige Level $$LEVEL$$ for at åbne $$FEATURE$$"); Lang("DK", "NO_PERMISSION", "Du har ingen ret til at bruge dette!\nFejlslået tilladelse: $$PERMISSION$$"); Lang("DK", "REFLECT_ON", "Skades reflektion ^5aktiveret på grund af camp!"); Lang("DK", "SPAWN_PROTECTION", &"Spawnbeskyttelse...^3&&1"); Lang("DK", "nuke_mp", "Tryk [{+actionslot 4}] for at aktivere ATOMBOMBE"); Lang("DK", "NUKE_NOT_AVAILABLE", "Atombombe ikke tilgængelig"); Lang("DK", "NUKE_INCOMING", "Atombombe på vej"); Lang("DK", "FRIENDLY_NUKE", "Venlig Atombombe på vej"); Lang("DK", "ENEMY_NUKE", "Fjendtlig Atombombe på vej"); Lang("DK", "TRAINING_AREA", "Tryk ^3[BRUG] ^7for at komme ind på træningsarealet"); Lang("DK", "GOT_KILLED", &"Dræbt af &&1."); Lang("DK", "KILLED_PLAYER", &"Du dræbte &&1."); Lang("DK", "GOT_HONORED", "Du har fået ære af $$NAME$$"); Lang("DK", "HONOR_PLAYER", &"Tryk ^3[FLASH] ^7for at ære ^7&&1 for dette drab."); Lang("DK", "CURRENT_HONOR", &"Samlet &&1 ære."); Lang("DK", "MENU_PRESTIGE", "Gå ind i Prestige"); Lang("DK", "MENU_PRESTIGE", "Gå ind i Prestige"); Lang("DK", "MENU_LASER", "Skift Laser"); Lang("DK", "MENU_EMBLEM", "Skift Emblem"); Lang("DK", "MENU_EMBLEM_DEFAULT", "Valgfrit Design"); Lang("DK", "MENU_EMBLEM_BLUE", "Blåt Design"); Lang("DK", "MENU_EMBLEM_RED", "Rødt Design"); Lang("DK", "MENU_EMBLEM_GREEN", "Grønt Design"); Lang("DK", "MENU_EMBLEM_YELLOW", "Yello Design"); Lang("DK", "MENU_EMBLEM_ADMIN", "RS-Member Design"); Lang("DK", "MENU_EMBLEM_OWN", "Indtast eget tema"); Lang("DK", "MENU_EMBLEM_3RS", "^1RS^7' Stil"); Lang("DK", "MENU_FILM", "Vælg Filmklip"); Lang("DK", "MENU_TWEAK", "Justeringer"); Lang("DK", "MENU_BRIGHT", "Justér Lysstyrke"); Lang("DK", "MENU_FOG", "Justér Tåge"); Lang("DK", "MENU_LASER2", "Justér Laser"); Lang("DK", "MENU_RULES", "Skift Spilleregler"); Lang("DK", "MENU_RESET", "Reset alt"); Lang("DK", "MENU_TWEAKS", "Justér Filmklip"); Lang("DK", "MENU_DEV", "Admin afdeling"); Lang("DK", "MENU_VIP", "Vip section"); Lang("DK", "TRANSLATED_BY", "Danish translation by Truster"); //------------------------------Croatian--------------------------------- Lang("HR", "VIP_DM", "DeathMachine ON/OFF"); Lang("HR", "VIP_FREEZE", "FreezeAll ON/OFF"); Lang("HR", "VIP_INVIS", "Invisible ON/OFF"); Lang("HR", "VIP_PICKUP", "Pickup ON/OFF"); Lang("HR", "VIP_NUKEBULL", "NukeBullets"); Lang("HR", "VIP_DOGOD", "GodMode On"); Lang("HR", "VIP_NOVA", "GAS Nade"); Lang("HR", "VIP_ROCKNUKE", "Rocket Nuke"); Lang("HR", "VIP_JETPACK", "Jetpack"); Lang("HR", "VIP_TELEGUN", "Telegun"); Lang("HR", "VIP_AMMO", "Ammo"); Lang("HR", "reaper_mp", "tisk [{+actionslot 4}] pro Reaper"); Lang("HR", "REAPER_NOT_AVAILABLE", "Reaper ne dostupný"); Lang("HR", "REAPER_INCOMING", "Reaper pricházející"); Lang("HR", "FRIENDLY_REAPER", "prátelský Reaper pricházející"); Lang("HR", "ENEMY_REAPER", "neprítel Reaper pricházející"); Lang("HR", "YOUR_BOUNCED", "^5Odbouncean ^7si ^5od strane admina"); Lang("HR", "BOUNCED_NOTIFY", "$$CLANTAG$$[admin]: ^5Odbouncean ^7$$NAME$$."); Lang("HR", "APPEAR_AFK", "^5Izgleda da si ^7AFK!"); Lang("HR", "IS_AFK", "$$NAME$$ ^5je ^7AFK!"); Lang("HR", "MOVE_OR_KILL", "^5Pomakni se ili ces biti ^7ubijen!"); Lang("HR", "ARTILLERY_NOT_AVAILABLE", "Artiljerija nije dostupna"); Lang("HR", "PREDATOR_NOT_AVAILABLE", "Predator nije dostupan"); Lang("HR", "STRAFE_NOT_AVAILABLE", "Helikopter not available"); Lang("HR", "PREDATOR_STAND", "Moras stajati da bi koristio Predator"); Lang("HR", "PREDATOR_INCOMING", "Predator dolazi"); Lang("HR", "FRIENDLY_PREDATOR", "Prijateljski Predator dolazi"); Lang("HR", "ENEMY_PREDATOR", "Neprijateljski Predator dolazi"); Lang("HR", "ARTILLERY_INCOMING", "Artiljerija u pripravnosti"); Lang("HR", "FRIENDLY_ARTILLERY", "Prijateljska artiljerija u pripravnosti"); Lang("HR", "ENEMY_ARTILLERY", "Neprijateljska artiljerija u pripravnosti"); Lang("HR", "STRAFE_INCOMING", "Helikopter dolazi!"); Lang("HR", "FRIENDLY_STRAFE", "Prijateljski helikopter dolazi!"); Lang("HR", "ENEMY_STRAFE", "Neprijateljski helikopter dolazi!"); Lang("HR", "PACKAGE_INCOMING", "Paket za njegu dolazi"); Lang("HR", "FRIENDLY_PACKAGE", "Prijateljski paket za njegu"); Lang("HR", "ENEMY_PACKAGE", "Neprijateljski paket za njegu"); Lang("HR", "PACKAGE_POSITION", "Paket za njegu ne moze biti pozvan na ovoj poziciji"); Lang("HR", "START_MAPVOTE", "^1>> ^7Pritisni Napad za glasanje!"); Lang("HR", "MAX_PRESTIGE", "Vec si dostigao maksimalni Prestige!"); Lang("HR", "NOT_REACHED_LVL", "Nisi dostigao lvl 55"); Lang("HR", "PRESTIGE_KILLS_LEFT", "Ostalo ti je jos $$KILLS$$ killova"); Lang("HR", "WELCOME", "Dobrodosao"); Lang("HR", "FRAG_WAIT", "Moras pricekati $$TIME$$ sekundi"); Lang("HR", "predator_mp", "Pritisni [{+actionslot 4}] za PREDATOR"); Lang("HR", "artillery_mp", "Pritisni [{+actionslot 4}] za ARTILLERY"); Lang("HR", "carepackage_mp", "Pritisni [{+actionslot 4}] za CARE PACKAGE"); Lang("HR", "strafe_mp", "Pritisni [{+actionslot 4}] za Strafe Run"); Lang("HR", "PICKUP", "Pritisni ^3[[{+usereload}]] ^7da pokupis Paket za njegu"); Lang("HR", "NINJA", "Dobio si mogucnost: Ninja!"); Lang("HR", "RUSHER", "Dobio si mogucnost: Rusher!"); Lang("HR", "JUGGERNAUT", "Dobio si mogucnost: Juggernaut!"); Lang("HR", "NUKE_BULLETS", "Dobio si: Nuklearne metke!"); Lang("HR", "ACCURACY", &"^5Preciznost:^7 &&1"); Lang("HR", "HELP_1", "Ovaj Server nudi mnoge nove znacajke kako bi poboljsali svoje\ngaming iskustvo, stoga postoji izbornik gdje\nmozes izabrati prestige i promjeniti svoje graficke postavke.\nMoze biti otvoren ako kliknes Nocnu viziju 2x\nili napisati '!menu' u chat."); // THIS TEXT MUST BE SHORTER THEN 256 chars Lang("HR", "HELP_2", "Text na katrici moze biti promijenjen kada upises:\n!emblem \nSljedece Perkovi su izbrisani jer \noni omogucuju snagu ili vas N00b skill:\nJuggernaut, Last Stand, Martyrdom and Grenade Laucher"); Lang("HR", "HELP_CLOSE", "Pritisni ^3[[{+melee}]] ^7da bi zatvorio meni!"); Lang("HR", "HELP_TIME_LEFT", &"&&1 sekunda preostalo dok ne mozes zatvoriti!"); Lang("HR", "MENU_NAVI", "^7Postavke: ^3[Desni ili Lijevi Mis]^7\nKoristi: ^3[[{+activate}]]^7\nIzadji: ^3[[{+melee}]]"); Lang("HR", "PRESTIGE_UNLOCK", "Dostigni prestige lvl $$LEVEL$$ da otkljucas $$FEATURE$$"); Lang("HR", "NO_PERMISSION", "Nemas dozvolu da koristis ovo!\nNije odobrena dozvola: $$PERMISSION$$"); Lang("HR", "REFLECT_ON", "Health ti je smanjen ^ 5zbog kampa!"); Lang("HR", "SPAWN_PROTECTION", &"Spawn zastita...^3&&1"); Lang("HR", "nuke_mp", "Pritisni [{+actionslot 4}] za Nuklearnu bombu"); Lang("HR", "NUKE_NOT_AVAILABLE", "Nuklearna bomba nije dostupna!"); Lang("HR", "NUKE_INCOMING", "Nuklearna bomba dolazi!"); Lang("HR", "FRIENDLY_NUKE", "Prijateljska nuklearna bomba dolazi!"); Lang("HR", "ENEMY_NUKE", "Neprijateljska nuklearna bomba dolazi"); Lang("HR", "TRAINING_AREA", "Pritisni ^3[USE] ^7da udes u trening arenu"); Lang("HR", "GOT_KILLED", &"Ubio te &&1."); Lang("HR", "KILLED_PLAYER", &"Ubio si &&1."); Lang("HR", "GOT_HONORED", "Dobio si cast od: $$NAME$$"); Lang("HR", "HONOR_PLAYER", &"Pritisni ^3[FLASH] ^7da das cast ^7&&1 za ovaj kill."); Lang("HR", "CURRENT_HONOR", &"Skupio &&1 casti."); Lang("HR", "MENU_PRESTIGE", "Ukucaj Prestige"); Lang("HR", "MENU_LASER", "Prebaci Laser"); Lang("HR", "MENU_EMBLEM", "Promjeni Emblem"); Lang("HR", "MENU_EMBLEM_DEFAULT", "Normalni Dizajn"); Lang("HR", "MENU_EMBLEM_BLUE", "Plavi Dizajn"); Lang("HR", "MENU_EMBLEM_RED", "Crveni Dizajn"); Lang("HR", "MENU_EMBLEM_GREEN", "Zeleni Dizajn"); Lang("HR", "MENU_EMBLEM_YELLOW", "Yello Design"); Lang("HR", "MENU_EMBLEM_ADMIN", "RS-Member Design"); Lang("HR", "MENU_EMBLEM_OWN", "Ukucaj svoju temu"); Lang("HR", "MENU_EMBLEM_3RS", "^1RS^7' Dizajn"); Lang("HR", "MENU_FILM", "Odaberi Filmtweak"); Lang("HR", "MENU_TWEAK", "Tweakables"); Lang("HR", "MENU_BRIGHT", "Prebacivanje Fullbright-a"); Lang("HR", "MENU_FOG", "Prebacivanje Fog-a"); Lang("HR", "MENU_LASER2", "Prebacivanje lasera"); Lang("HR", "MENU_RULES", "Promjeni Pravila"); Lang("HR", "MENU_RESET", "Resetiraj sve"); Lang("HR", "MENU_TWEAKS", "Prebacivanje Filmtweakova"); Lang("HR", "MENU_DEV", "Sekcija Admina"); Lang("HR", "MENU_VIP", "Vip section"); Lang("HR", "MENU_EDITOR", "Kreiraj klasu"); Lang("HR", "RESPAWN_IN", &"Spawnat ces se za: &&1"); Lang("HR", "EARNED_XP", &"^5Prikupljeno XP-a: ^7&&1"); Lang("HR", "TRANSLATED_BY", "Hrvatski.Preveo:TonzZzy <3,xf:duviii24"); //you can credit yourself here but also write it in your language LanguageDefinition("CH","DE"); LanguageDefinition("AT","DE"); LanguageDefinition("SE","NO"); LanguageDefinition("BA","HR"); }